"Technological restrictions" meant BioWare relied on cutscenes in its older RPGs, but Dragon Age: The Veilguard director says it's giving us "much more immediate control"

Dragon Age: The Veilguard screenshot featuring one possible male Rook
(Image credit: BioWare)

Dragon Age: The Veilguard isn't relying on cutscenes nearly as much as older games in the series - partly because of technological advancements, and partly because BioWare wants us to be in protagonist Rook's shoes every step of the way.

In an interview with Gamesradar+, Dragon Age: The Veilguard's creative director John Epler said that a huge focus this time around was "making you feel like you are Rook, making you feel like you inhabit this world, making every motion, every button press do something meaningful in the world."

Epler explains that older Dragon Age games had to settle for depicting epic battles, huge events, and more through cutscenes because of "technological restrictions." He then pointed to Dragon Age: Inquisition's big Siege of Adamant, a day-long battle that was mostly shown via "a big cutscene sequence, and you played through the very tail end of it."

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.