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  1. Games

Dungeon Clawler's new trailer suggests that you might finally win one of those darn fairground claw games for once

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And not only that, use it to beat up Cthulhu

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Dungeon Clawler
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It's the classic tale: rabbit goes into casino, loses their left hand gambling, puts a mechanical claw in its place and starts using the power of old beachside arcade cabinets to defeat monsters in the hope of getting their lost limb back... 

Alright, maybe it's not THAT common a setup, but nevertheless that's the pitch given to us in the new trailer for upcoming RPG Dungeon Clawler in the Mobile Gaming Show, revealing that the game won't just be on PC, but in player's pockets too.

Drawing upon the classic claw machines that so often denied us our prizes as kids, gameplay shows "Sir Bunalot" and a host of other claw-wielding rabbits drawing weapons, spells and armor from those machines in the midst of battle to wield against all manner of fantasy monster – leading to a surreal, if fascinating visual of a rabbit snatching at arcade rewards to sling at the dread octopus god Cthulhu himself.

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Meanwhile, you can see other elements coming into play throughout – making choices as you adventure through enemy terrain, tile movement reminiscent of old-school dungeon crawlers, deck-building elements, other mechanics based on fairground games like Pachinko, and deck-building based on the prizes drawn with your claw. Frankly, I'm not sure it'll feel the same as it used to if the prizes don't unfairly fall out of the machine's grip just before they reach the chute... but maybe that's for the better.

Dungeon Clawler has yet to have a firm release period announced for mobile yet, but players can sign up for a beta right now. It's also scheduled for a release in Q4 2024 on Steam, with a playable demo there you can try out right now!

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Joel Franey
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Joel Franey is a writer, journalist, podcaster and Very Tired Man with a BA from Brunel University, a Masters from Sussex University and a decade working in games journalism, often focused on guides coverage but also in reviews, features and news. His love of games is strongest when it comes to groundbreaking narratives like Disco Elysium, UnderTale and Baldur's Gate 3, as well as innovative or refined gameplay experiences like XCOM, Sifu, Arkham Asylum or Slay the Spire. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at Eurogamer, Gfinity, USgamer, SFX Magazine, RPS, Dicebreaker, VG247, and more.

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