After Fallout 4's update got the game-sized mod indefinitely delayed, Fallout: London team is now "waiting for the final green light"
The 30-40GB is nearing release on GOG
Fallout: London, the "game-sized" Fallout 4 conversion mod taking the nuclear post-apocalypse to the English capital, is nearing a full release.
The Fallout: London conversion mod was previously indefinitely delayed due to Fallout 4's big next-gen update (and before that due to global conflicts), as Bethesda's patch ended up breaking several mods. "Systems based on F4 SE, which for those unaware is the framework behind basically all of the dialogue systems in Fallout London and many of the other mods out there - that will break," project lead Dean Carter explained at the time, but things seem to be moving ahead now.
"There has been a lot of speculation regarding our upcoming release, and we wanted to open up and clear the air for our supporters," Team FOLON tweeted yesterday. "The bottom line is that we've sent several builds over to GOG for QA testing and we are waiting for the final green light. Once they've completed the process of double-checking that Fallout: London and its installer work on all supported machines, we should be good to go. (Yes, we have our own installer, and downgrader too!)"
pic.twitter.com/wttIUwAnQxJuly 6, 2024
"It is in all of our interests that this final QA process is carried out in full, and we are very thankful that GOG is assisting," the statement continues. "While it may seem like not a lot is going on, we can assure you that the heads of the department have been working non-stop behind the scenes during this time to make the release build as good as it can be."
Team FOLON previously announced that, because the massive mod's install size is around "30 to 40 gigabytes," Fallout: London is simply too big to release on consoles or the traditional mod distribution website NexusMods, so digital storefront GOG stepped in to host the project and we should see it sometime soon.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
Fallout: New Vegas director Josh Sawyer knew the Fallout 3 comparisons were coming, but also knew that what made his RPG special were the things that you couldn’t find in one playthrough
Fallout: New Vegas director on the “blessing” of working on the RPG: “I never thought I’d get a chance to work on Fallout [again]”