Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's

Posing with a rifle in the Fallout 76 Ghoul update
(Image credit: Bethesda)

In the Bethesda-era of the Fallout series, no game has had a bigger map than the MMO spinoff Fallout 76. While most didn't really like the game at launch (our GamesRadar+ review gave it a 2.5 back in 2018), it's grown in popularity over the years and now sits at a 'Mostly Positive' rating on Steam. And one of the reasons players are more fond of it now is partly due to just how damn big it is, with it only getting bigger with every new expansion. But even at launch the game was touted as being "four times the size of Fallout 4," but it turns out that almost wasn't the case.

At a 2025 Game Developers Conference (GDC) panel attended by GamesRadar+, Fallout 76 lead artist Nate Purkeypile revealed that they had to fight to make the map just as big as it was. "Fallout 76's map was huge; it's actually even bigger than Skyrim, and that was something I had to fight for really hard from the start," Purkeypile said, explaining, "I knew it was a game people were going to be spending a lot of time in, and I wanted to capture that epic feel of the West Virginia wilderness." Making a bigger map for a game designed to be played near-endlessly seems to be a given, but it's interesting to hear that Bethesda was originally in favor of a smaller version.

Purkeypile also talked about how he felt about the game's reception at launch, saying, "even though the game had a rocky launch, people liked the map. It was kind of nice to hear 'hey, that game sucks, but the map's pretty cool'. I did my job."

Speaking of open-world survival games, the Minecraft developers recently said that the game won't be going free-to-play, saying, "It doesn't really work with the way we built it."

Scott McCrae
Contributor

Scott has been freelancing for over two years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

Read more
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
Skyrim
Fallout and RPG veteran Josh Sawyer says most players don't want games "6 times bigger than Skyrim or 8 times bigger than The Witcher 3"
Fallout
Disco Elysium lead says original Fallout is an RPG "that's almost Biblical in its annihilation," making "other post-apocalyptic worldbuilding seem like an amusement park"
Skyrim
RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"
Skyrim
Skyrim and Fallout veteran left Bethesda after 14 years because he'd already made 3 runaway GotY winners: "That's a really hard thing to top"
Prologue
"If we can do it… This will be something groundbreaking": PUBG creator Brendan Greene is five years into making a 10,000km "realistic Minecraft" – but there's still a decade to go
Latest in Fallout
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Fallout overseer
Original Fallout creator says he "pushed" for a happy ending with "cake and balloons" instead of the RPG's downbeat finale
Fallout
Disco Elysium lead says original Fallout is an RPG "that's almost Biblical in its annihilation," making "other post-apocalyptic worldbuilding seem like an amusement park"
Fallout 4 mod Fallout London screenshot showing a ruinous post-apocalyptic Camden
As if Fallout: London wasn't already big enough, its devs now say the mod's "first DLC is getting closer" with "more surprises" to come
mister burke sat in a beige suit, black tie, white shirt, and black hat and shades
Bethesda fans raise $140k for prolific VA's medical bills as Bethesda describes him as "an incredibly talented and instrument part of our games"
Fallout: New Vegas mod Fallout: Nuevo Mexico
After 4 years, Fallout: New Vegas' massive New Mexico mod is canceled: "Continuing forward simply isn't sustainable"
Latest in News
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game