"I will overlook sh**ty game mechanics for hours if I'm enjoying the story": Skyrim and Fallout veteran says RPGs "live and die" on narrative

Skyrim
(Image credit: Bethesda)

A former Bethesda developer who worked on both Skyrim and all three of the studio's Fallout games says RPGs "live and die" on the strength of their story.

Jeff Gardiner served as project lead on Fallout 76, and also worked across Skyrim, Fallout 3, and Fallout 4. Before joining Bethesda during Oblivion, however, he also worked on Activision's 2005 Fantastic Four game. During an interview with the Boss Rush Network podcast, he was asked about the differences between making the game in someone else's IP, and getting to play around in a more original franchise.

"It's a little scary to work outside of an established story," Gardiner replied. "You're creating things whole cloth. It's a shocking amount of work that I wasn't even really prepared for. We spent a lot of time working on back history and story, and making connective tissues." All of that is extremely important, Gardiner says, because "these RPGs, they live and die on the story."

"I will overlook shitty game mechanics for hours if I'm enjoying the story. Hours, in an RPG. And you have to have really compelling characters, a narrative that's pulling you through, and those are all the things I remember most. I don't remember all the rats I fought in turn-based Fallout, where it took me 20 minutes to kill a freaking rat, but I remember story," the project lead says.

Gardiner turns his attention from there to the Fallout TV show, suggesting the success of that project stemmed directly from an understanding of the games' "setting and tone:" "It was enough connective tissue and glue for Jonah Nolan and the showrunners to make an amazing series out of."

It's an interesting perspective, and personally not one I think always rings true. When it comes to something character-driven, like The Witcher 3, I think Gardiner is spot on. But for Bethesda's RPGs, I was much more interested in design than story, particularly when it comes to Skyrim - you can weave me the wildest narrative you like if you've got a good stealth archer that you can give me.

Elsewhere, Gardiner says he got into fights with his Bethesda colleagues over the RPG's most notoriously heavy item: "You can't just give the player everything they want."

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
Skyrim
RPG veteran Josh Sawyer says Skyrim is the perfect example of why it doesn't matter if players finish games because "a lot of people never finish the crit path," but "they love it"
Skyrim
Skyrim and Fallout veteran left Bethesda after 14 years because he'd already made 3 runaway GotY winners: "That's a really hard thing to top"
Elder Scrolls map
Former Skyrim animator says "gameplay is the most important thing" for The Elder Scrolls 6
Fallout
Disco Elysium lead says original Fallout is an RPG "that's almost Biblical in its annihilation," making "other post-apocalyptic worldbuilding seem like an amusement park"
A trackers alliance agent cocks her head to the side as she tries to entice you to join the organisation
Former Starfield lead says "people are fatigued" with huge games, and "I'm sorry" because "part of what happened is the success of games like Skyrim and Fallout 4"
A farmer standing in front of a distant town in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 dev says the RPG is a "welcoming" hardcore game, and he "can never understand" how people play Elden Ring: "I'm just not good at the combat"
Latest in Fallout
Fallout overseer
Original Fallout creator says he "pushed" for a happy ending with "cake and balloons" instead of the RPG's downbeat finale
Fallout
Disco Elysium lead says original Fallout is an RPG "that's almost Biblical in its annihilation," making "other post-apocalyptic worldbuilding seem like an amusement park"
Fallout 4 mod Fallout London screenshot showing a ruinous post-apocalyptic Camden
As if Fallout: London wasn't already big enough, its devs now say the mod's "first DLC is getting closer" with "more surprises" to come
mister burke sat in a beige suit, black tie, white shirt, and black hat and shades
Bethesda fans raise $140k for prolific VA's medical bills as Bethesda describes him as "an incredibly talented and instrument part of our games"
Fallout: New Vegas mod Fallout: Nuevo Mexico
After 4 years, Fallout: New Vegas' massive New Mexico mod is canceled: "Continuing forward simply isn't sustainable"
MTG
30 years later, Fallout creator Tim Cain is searching for a legendary D&D player who cheesed an entire competitive dungeon with a lightning-fast Monk build
Latest in News
Putting cigarettes in fish mouths in Thank Goodness You're Here
Thank Goodness You're Here's developer says it was trying to design a game normally before realizing "we're s**t at video game design"
Darth Vader in Star Wars: The Empire Strikes Back
Star Wars fans have ignited an age-old debate, and there are some seriously hot takes
Bill getting teary-eyed in The Last of Us
A potential The Last of Us season 1 plot hole has sparked a lot of debate among the fans
Jason Momoa next to Lobo
Jason Momoa has gone method taking on the role of Lobo: "I asked everybody to call me by my character's name"
Avengers: Doomsday directors admit it's a "difficult" movie to make but tease some great Marvel collaborators "old and new"
Chris Pratt and Millie Bobby Brown in The Electric State
The Russo Brothers' $320 million movie has already been overtaken in Netflix's Top 10