25 years later, Counter-Strike co-creator says Valve has "done a great job" with the FPS icon, and he still regrets "not balancing some of the weapons, such as the AWP"

Counter Strike 2 key art
(Image credit: Valve)

As Counter-Strike turns 25 and Valve plows ahead with what's now Counter-Strike 2, co-creator Minh Le, opposite Jesse Cliffe in the original CS team, reckons the house of Steam has "done a great job" with the now-iconic FPS.

Speaking with SpillHistorie (in English, though it's a Norwegian site – thanks, PC Gamer), Le says "I'm happy with how things turned out with Valve, with regards to selling the IP to them. They have done a great job of maintaining the legacy of CS." 

Counter-Strike began as a Half-Life mod, but relatively quickly Valve scooped up Le and Cliffe and it became a standalone game, with the first beta released in 1999. Le says he had the original idea in 1998, "inspired by many of the old arcade games that I used to play, such as Virtua Cop, Time Crisis." He also "played Doom a ton and when Quake was released, I played the hell out of it." 

"It was very humbling because I viewed Valve with such high regard," Le says of his dev experience. "I learned a lot from working at Valve because I got to work with some of the best game developers in the industry and they taught me some skills I would never have learned outside of Valve."

Looking back on the original game's development, Le tells SpillHistorie that the legendary map "DE_Dust took all of us by surprise." Nobody expected it to become the go-to map, though Le says the mapper behind it "spent a lot of time tweaking the design of de_dust to make it fun and balanced." 

For his own part, Le jokingly regrets "not balancing some of the weapons, such as the AWP. I think it gets overused and has become a bit of a meta gun." 

17-year-old Counter-Strike prodigy carries his team to tournament victory in a performance dubbed one of the greatest in the history of the game.

Austin Wood

Austin freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree, and he's been with GamesRadar+ since 2019. They've yet to realize that his position as a senior writer is just a cover up for his career-spanning Destiny column, and he's kept the ruse going with a focus on news and the occasional feature, all while playing as many roguelikes as possible.