As bugs weigh down review scores for Stalker 2, Dishonored and Prey creative director says the "Metacritic ecosystem encourages devs to make safe boring games"

Stalker 2: Heart of Chornobyl protagonist Skif holding an assault rifle while looking out on a poppy field that can put visitors to sleep
(Image credit: GSC Game World)

The creative director of Prey (2017) and Dishonored, Raphael Colantonio, has been speaking out against what he describes as the "Metacritic ecosystem," which he believes is pushing developers "to make safe boring games."

This comes after the release of Stalker 2: Heart of Chornobyl, which is currently sitting with an average critic score of 74 (for its PC version) on Metacritic, with the general consensus being that it's a fantastic game, but currently weighed down by bugs. This, Colantonio believes, is "unfair," as he argues on Twitter: "As long as a game is polished at launch, you're guaranteed 80%, no matter how boring the game might be. Meanwhile Stalker 2 gets a 73 because it's a bit rough on the edges at launch. Unfair, misleading."

Colantonio, who was the founder of Arkane Studios and its president until 2017, claims: "As soon as you offer games with tons of possibilities, you open yourself to a harder game to polish at launch." However, he believes that this is a far more interesting alternative than a game that runs brilliantly but just isn't very ambitious, noting: "A fantastic buggy game can get patched, a boring game will stay boring."

Continuing, Colantonio points to the fact that Metacritic doesn't accept updated review scores from publications, which the website explains is "a critic-protection measure" that's been in place since 2003 "after we found that many publications had been pressured to raise review scores (or de-publish reviews) to satisfy outside influences." While brought in for a good reason, to "act as a disincentive for these outside forces to apply that type of inappropriate pressure," it means that as things currently stand, if a publication changes a review score to reflect a game's big update or patch, it won't alter a game's average score on Metacritic. 

The Arkane founder says that "games need to hit hard out of the gate" since finding success "years later" means that "the devs didn't make money." He adds that "all it would take" is either "Metacritic and reviewers updating scores as the game gets better," or for everyone to "drop the score system" entirely. As things stand, he argues that "70% on Metacritic can either mean it's a mediocre game or it's an amazing game that has bugs at launch and needs patching. I don't think Metacritic helps in making the difference between the two." 

Neither of these suggestions could likely be implemented overnight, but Colantonio raises an interesting perspective. At the very least, in Stalker 2's case, developer GSC Game World has already announced that over one million copies of the FPS have been sold, so it's had a fantastic start in that regard

If you're just starting out in Stalker 2, be sure to check out our top 10 Stalker 2 tips, as well as our guide to the best Stalker 2 mods.

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

Read more
Hyper Light Breaker early access launch
Hyper Light Breaker devs address Mixed reviews after open-world roguelike's early access launch: complaints are "extremely reasonable," expect "improvements ASAP"
Hyper Light Breaker early access launch
After a hard launch, Hyper Light Breaker dev says negative reviews were key because "you can’t pay for QA of that caliber! That all comes from true giving a damn"
Atomfall
Atomfall boss "very familiar" with Baldur's Gate 3 director's frustrations with publishers, as he recalls horror advice that games are "faster to make" if you "make fewer bugs"
Helldivers 2 Ultimatum
Helldivers 2 director says "balance is a myth," and devs shouldn't spend more than 5% of their time on it: "If you balance out all the chaos, you've made an uninteresting game"
Fallout 76
Fallout lead Tim Cain wonders if "gamers know what they like" and reckons feedback is much better when it's specific and focuses on what you want
Clashing swords against a warrior in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 dev weighs in on why it's getting harder to survive in RPGs – "If a game is 150 hours and all of your sessions are the same, you're gonna get bored"
Latest in FPS
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
Latest in News
Dune Awakening
Dune Awakening launches for $50 without a stay in early access, and while the survival MMO "will not have a monthly subscription" it will have "optional" paid DLC
Linda Cardellini as Laura Barton in Hawkeye
Linda Cardellini cast as Jason's mom, the original Friday the 13th killer, for Crystal Lake prequel series
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Shadows Naoe actor was terrified to perform until her first mocap scene earned "a standing ovation" on set: "Maybe I can do this mocap thing"
Daredevil: Born Again
Marvel may have just sneakily confirmed one of the biggest Daredevil: Born Again fan theories
Assassin's Creed Shadows cinematic screenshot
Assassin’s Creed Shadows Yasuke actor says that Naoe could beat his samurai in a fight: “Especially with that big a** helmet of mine”