Doom: The Dark Ages developers go back to the OG 1993 FPS for inspiration: "Every time you look at it, you learn something new"

Doom: The Dark Ages
(Image credit: id Software)

Doom developers frequently go back to the seminal shooter from 1993 for inspiration, so much so that it even inspired the path id Software took with Doom: The Dark Ages.

"It's like a classic piece of art," game director Hugo Martin says in the latest issue of Edge Magazine. "It's like a painter going to a museum and studying the Norman Rockwell painting he's already studied 50 times. Every time you look at it, you learn something new."

This time the Doom maestros noticed something quite unseeming in the old halls of hells: the speed, or lack thereof, of enemy projectiles. OG Doom's difficulty doesn't necessarily come from reacting to bullets with lightning speed twitch reflexes - it comes from skillfuly strafing, swerving and zig-zagging around incoming fire. "The projectiles start to collect in the world, and they create this maze that the player has to weave through," Martin says.

The core of Doom: The Dark Ages was then built around that maze-like feel. Rather than Doom Eternal's scarily speedy bullets, shiny red orbs more so float past Doom Guy, and when you're surrounded by foes on all sides, you'll need to step very carefully in order to not bump into one.

"In Eternal, there's a lot of activity along the [vertical] Y-axis," Martin explains, "but [here] it felt better to focus the threats and the targets along the horizon line," in another callback to the classic that started it all. "It's a movement shooter still, but the movement is more about what’s happening along the X-axis."

As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit"

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
The Doom Slayer riding a demon dragon during the Doom: The Dark Ages trailer.
As if hell and demons weren't enough, Doom: The Dark Ages went medieval so id Software "could get more dark and sinister with the tool kit"
Doom: The Dark Ages
Doom: The Dark Ages devs looked to everything from Star Wars to Batman Year One to shape the iconic shooter's next game
Big in 2025 montage image showing the Doom Slayer from Doom: The Dark Ages as well as combat against various demons and a cyber dragon
Doom: The Dark Ages takes the series forward by winding the clock several centuries back
Doom
Doom: The Dark Ages features "the largest spaces we've ever made,” but id Software knows you don't want to spend 2 hours in a single level
Doom
Doom: The Dark Ages' new cutscenes exist because of fans' unlikely obsession with the series' lore: "A Doom game that doesn’t have a story is just an arcade game”
Doom: The Dark Ages screenshot
Doom director claims The Dark Ages can be beaten without using a gun, but "the game's not necessarily built to do that"
Latest in FPS Games
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
FBC: Firebreak gameplay trailer reveal in Future Games Show: Spring Showcase
With an impressive new FBC: Firebreak trailer at the Future Games Show, Remedy confirms a Summer 2025 release window for its co-op shooter set in the Control universe
Latest in News
Red Dead Redemption screenshot of protagonist John Marston aiming a pistol
Ex GTA 6 dev says free and live service games are "eating everyone's time," and combined with "open world fatigue," it's getting harder to make players explore
Mobile Suit Gundam SEED Freedom
My Hero Academia and Gundam animator explains the issues behind anime shows getting shorter: "There is a shortage of professional staff in all sections"
Saw X
Billy the Puppet gives Saw fans some hope on the future of the horror franchise by updating his LinkedIn profile to "employed"
Bella Ramsey as Ellie and Pedro Pascal as Joel in The Last of Us
The Last of Us showrunner Craig Mazin praises Bella Ramsey and Pedro Pascal for "spectacular" take on one of Part 2's most iconic scenes in season 2
25 years after Malcolm in the Middle first aired, the revival series starts filming in just "a few days" – and Frankie Muniz is rewatching the original to prepare
"I didn’t have a single ally": Tekken 4's negative reception put series boss Katsuhiro Harada under so much stress that he left Namco for a year