Presented by Deep Silver
Metal Eden looks like sci-fi Cyberpunk Doom Eternal, and I'm already sold on that pitch alone
Rip (and presumably also tear) their cores out
Metal Eden, the upcoming sci-fi FPS from Deep Silver and the developer behind 2017's indie hit The Ruiner, has just had a new trailer at the Future Games Show, and as a fan of fast-paced shooters, I'm already kinda down bad for this one. From the moment the protagonist flew across space to punch a robot drone in half, the other hand bracing a large machine gun all the while, I knew this was going to be one for me.
Metal Eden's pitch looks a lot like a more science-fiction cyberpunk take on the high-octane FPS violence that the recent Doom games have been pioneering, but with the bloodthirsty demons of hell replaced by the minions of Skynet, with flying turrets, hulking robots and corpo soldiers in power armor all firing back at us.
Unleash your hyperpower, exclaims the voiceover at one point. If that means leaving a trail of bullet casings, bloodstains and wreckage behind me, I'm more than happy to unleash accordingly, Metal Eden. There's even a touch of Ghostrunner in there, with a clear emphasis on wall-running, mobility and general player agility. All good things, no notes there. After all, the only thing better that shooting an evil robot is shooting an evil robot while doing a jet-boosted vault over its head.
Meanwhile, the plot appears to focus on playing as a combat android venturing into a bionic city to protect the citizens from... something? I'm not entirely sure what's happening in terms of plot, but I guess that'll be explained when Metal Eden releases on May 6, 2025 for PC, PS5 and Xbox Series X. Or, for more clues about what to expect, check out the official Twitter page for the game right now!
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.