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Doom: The Dark Ages' team found new inspiration from the original Doom: "We play it at the start of every project"
By Oscar Taylor-Kent published
Interview Interview | "It's like the Mona Lisa to us": Doom: The Dark Ages' Hugo Martin talks revisiting the 1993 Doom, and how it inspired the team to evolve this time around

Doom: The Dark Ages doesn't have multiplayer because "it would definitely come at the expense of" the campaign
By Scott McCrae published
News "It felt good to just focus [on] Doom as a single-player experience and not try to turn it into a live service game"

Doom: The Dark Ages is set to include 22 levels, almost doubling the amount offered in Doom Eternal
By Catherine Lewis published
News It sounds like The Dark Ages is going to keep us busy

I didn't expect to say it, but Doom: The Dark Ages adding a shield and a parry somehow makes it feel more Doom than ever
By Oscar Taylor-Kent published
Hands-on Hands-on | Three hours with Doom: The Dark Ages is enough to convince me these less-than-obvious additions to the series are incredibly creative, and simply superb fun

After struggling to make sequel-sized changes, fans think Blizzard might retire the '2' in Overwatch's name based on Season 16 leaks
By Kaan Serin published
News 2016 again

Valve leads considered making a "mediocre" game before Half-Life to build the team up, but original marketing exec said "if you do that, the company will fail"
By Scott McCrae published
News "I told Gabe that I thought the only way that Half-Life was really going to work was if it was named Game of the Year"

Ubisoft reaches deal with Tencent to create $4.3 billion mini-Ubisoft subsidiary to "spearhead development" on new Assassin's Creed, Far Cry, and Rainbow Six games
By Dustin Bailey published
News The new subsidiary will "remain exclusively controlled and consolidated by Ubisoft"

Doom: The Dark Ages – Everything we know so far
By Emma-Jane Betts last updated
Guide Finally, Doom: The Dark Ages is just around the corner
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