Stalker 2 director says she was as shocked as anyone by the controversy over AI system A-Life's removal from the FPS's Steam page: "I noticed it because of Reddit"

Stalker 2: Heart of Chernobyl
(Image credit: GSC Game World)

Stalker 2 has been getting a broadly positive response since launch, but it's clear the game isn't yet everything it could be. Key among the complaints from players is that the A-Life 2.0 system the devs talked up years before launch doesn't appear to be working in the game, and the fact that details on this system disappeared from the game's Steam page made some players believe this was a case of false advertising. But the husband-and-wife team at the top of developer GSC Game World insist that unfortunate bugs and miscommunications are to blame here.

A-Life 2.0 is basically a fancy name for the game's NPC AI. The original Steam page described it as a "life-simulating system" that would make "the game world feel alive as never before." Of course, the AI ended up being one of the weakest elements of Stalker 2, with players quickly getting tired of enemies spawning out of nowhere to instantly hunt you down.

As for the disappearance of any mention of A-Life 2.0 from Stalker 2's Steam page, creative director Maria Grygorovych tells IGN that this happened because of an innocuous conversation with someone on the marketing team. "He told me there will be a lot of new players who don’t know what A-Life is. They need to understand what we’re talking about in this description. So I will try to change it to a more understandable form," Maria explains.

"He did that without any discussion or permission," Maria continues. "He didn’t ask, ‘Do we have some bugs with A-Life or something?’ Because we had. We knew that. It’s a really huge and difficult system. But, when he did that before release, it was a surprise for me, because I noticed it because of Reddit. We did the Steam page in 2021. So for me, I was shocked, honestly."

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.