Stalker 2 will be enjoyable to new and returning players, because even its protagonist doesn't know what's going on

Facing a field of poppies with a gun in Stalker 2: Shadow of Chornobyl
(Image credit: GSC Game World)

It's been a long time coming, but Stalker 2: Heart of Chornobyl is finally on the horizon, and based on what I played at Gamescom 2024, it seems like the wait is going to be worth it for series veterans and Exclusion Zone newcomers alike. 

I'll be honest, I've never played any of the Stalker games before, so heading into my hands-on demo, I wasn't entirely sure what to expect. However, the opening 30 minutes has me thoroughly intrigued – even if I did get my ass kicked several times – and it's almost hard to believe that this is the same game that GamesRadar+'s own Josh West found to be rather rough around the edges at last year's Gamescom. Clearly, those extra couple of delays were well worth it. 

For a start, things are visually lovely – well, as lovely as a decaying, post-apocalyptic world can look. Water glistens beautifully, and you can almost smell the rotten, rusty metal of the dirty pipes and ladders as you explore. It's paired with a surprisingly sleek performance – the frame rate remains consistent, and action feels smooth, although I did notice some lengthy loading screens whenever I had to reload after a death (which happened plenty, but more on that later). 

In an interview with GamesRadar+, GSC Game World technical producer Yevhenii Kulyk tells me that there's been "a lot of tuning" to Stalker 2's systems since last Gamescom – in fact, the devs are still working on some of the feedback they received last time during their last stint in Cologne. "We're now processing tons of this feedback, and we are working to optimize [and] make the game experience the best possible."

A harsh world

Stalker 2 screenshot

(Image credit: GSC Game World)
Stay frosty

Doom Eternal

(Image credit: Bethesda)

Our list of best FPS games should have plenty for you to chew through ahead of Stalker 2's release

There's no two ways around it, though – Stalker 2 is brutal. There's no hand-holding here – I was quickly beaten to a pulp by a quadruped mutant, and even once that had been dealt with, I came across a small group of unfriendly people firing very painful bullets, who got the better of me again, and again…and again. This wasn't helped by the lack of resources available to me – I'd already burned through my healing items, so I was in quite a pinch.

Kulyk very kindly offered me some advice during this fiasco (which namely involved equipping a much bigger gun I'd found while exploring that I'd lost in my inventory), but also pointed out during our chat that there'll be a selection of different difficulty options available when the FPS launches "so everyone can enjoy in their way." I'd been playing on the "target difficulty" which offers the "most authentic Stalker experience," but there will be a more approachable one which "should be challenging, but not as hard as our standards." 

That's not the only reassuring thing for newcomers, as Kulyk also tells me that "we are preparing our game so everyone can enjoy it," even if they didn't play the original games. "Of course, it is not mandatory to play the original game to understand what's happening during the events of Stalker 2," Kulyk begins. "Of course, it is always good to know what happened before, because – a little bit of spoilers – you will be able to meet some old buddies during your playthrough of Stalker 2. 

"But still, we are making it, let's say, story-accessible for everyone, especially for the new players, so they can enjoy. This world is new for both new players and our main protagonist, Skif. He basically doesn't know anything about the zone, the rules [...] new players are experiencing the zone for the first time along with our protagonist."

Do it your way

Stalker 2

(Image credit: GSC Game World)

Regardless of whether you're a new or returning player in Stalker 2, Kulyk hopes that everyone will experience "their story" – and ultimately have a unique experience depending on how they tackle things. The non-linear story is a large part of this – during the demo, for example, I was running around using a Scanner in a few designated areas, but to progress with the main story, there was one I could skip entirely. There are also choices to be made, with "both short term and long term consequences" which will play into this.

Not only that, but the technical producer notes that everything you see in the environment has been "made by the hands of our talented level designers, level artists, team designers and so on," which means you'll never see "two exact buildings or two exact rooms with the same placement of the same props." That means some players may find totally unique things in the environment that could have been overlooked by others, depending on how thorough they are with their exploration. 

After all this time, it's thrilling to think that Stalker 2 will finally be in our hands on November 20. Whether it'll have what it takes to be one of the best FPS games remains to be seen at this point, but it's clear that GSC Game World has been putting everything it has into making Stalker 2 everything that fans have been hoping for.


GamesRadar+ is in Cologne playing the most anticipated new games of 2024, and speaking to the developers bringing them to life. For more of our hands-on previews and exclusive interviews, visit the Gamescom 2024 coverage hub. 

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

Read more
Atomfall screenshot
Playing Atomfall for 90 minutes booted me out of my comfort zone more than any other survival action game, and that's a very good thing
Atomfall Big in 2025 hero image showing screenshots of the game in a banner pattern
Atomfall isn't Rebellion's Fallout, it's something far more interesting: "We like to think of it as X-Files in the Cold War Lake District"
Three Specialists in Killing Floor 3 holding up their weapons
I had to break Killing Floor 3's first multiplayer beta in order to survive, but don't expect this strategy to work again
Paragliding in Exoborne towards a rig
Exoborne is striving to be an approachable open-world extraction shooter with a strategic edge: "I don't think there's anything quite like it"
Sniper Elite: Resistance
I'm sure Sniper Elite Resistance is great for stealth stars, but I turned it into a Nazi-blasting horde shooter and have zero regrets
A thumnail crop of Splitgate 2 key art showing orange and blue portals and teams of shooters running between them
Splitgate 2 improves on the FPS' intoxicating blend of Halo and Portal: "You no longer have to get hung up on which button you meant to press"
Latest in FPS
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
halflife screenshot showing a headcrab jumping at a player
Half-Life devs worried Gabe Newell "promised things that they couldn't possibly deliver" for the iconic FPS, but "they just didn't know" that they'd be able to do it yet
Former Valve exec recounts the meeting where Half-Life's publisher almost killed the iconic FPS: "Half-Life would quietly die. I was stunned"
FBC Firebreak screenshot for GamesRadar Big Preview showing a character throwing an electric shock grenade in a crowded room
FBC: Firebreak may be Remedy's first live-service game but the Control creators are going about it the right way, confirming that all playable post-launch content "will always be free"
"Valve would never ship another game": Former exec forced Half-Life publisher's hand by saying Gabe Newell and the team would pivot away from game dev
Gordon Freeman
Valve literally gives Half-Life away now, but 27 years ago it was carefully crushing its angry pirates: "None of them had actually bought the game"
Latest in Features
Naoe kills a target with a black and white filter over the camera highlighting the red of blood spray in Assassin's Creed Shadows, with an On The Radar orange frame
Assassin's Creed Shadows "has a little bit of Tarantino flavor", but its real secret ingredient is intrigue: "It's almost like you're watching an episode of Shogun"
Helldivers 2 Borderline Justice Warbond helldiver using hoverpack to shoot down with hunting rifle
Talking points from the Game Developers Conference 2025 and how they could impact the future of gaming
Flexispot E7 Plus with plant, monitor, soundbar, and controller on top next to white wall lighting.
Gaming desks vs regular desks: which surface should you buy?
Google Pixel 9a smartphones on a beige background
One Google Pixel 9a feature could make it a better gaming phone than most budget mainstream models
Yasuke and Naoe ready to fight on the Assassin's Creed Shadows On The Radar thumbnail
On The Radar: Assassin's Creed Shadows coverage hub
Alan Ritchson as Jack Reacher in Reacher season 3
Reacher season 3 ending explained: Who dies, does Reacher get his revenge, and how does it set up season 4?