God of War Ragnarok arrives on PC in September, bringing its excellent roguelike DLC along for the ride

God of War Ragnarok
(Image credit: Sony/Santa Monica Studio)

The wait is almost over. God of War Ragnarok is finally getting a PC port in September, complete with its surprisingly excellent roguelike DLC.

Ragnarok's PC port was officially announced during tonight's PlayStation State of Play, confirming a release date of September 19, 2024. That's almost two years after its initial launch on PS4 and PS5, so it's been a long time coming for those without one of Sony's consoles. 

Hopefully though, the wait will be worth it. As well as including the Valhalla DLC, which released for free on consoles at the end of 2023, Ragnarok will boast an unlocked frame rate on PC, as well as compatibility with NVIDIA DLSS 3.7, AMD FSR 3.1, and Intel XeSS 1.3.

Accompanying the entirety of Ragnarok in this PC version is God of War Ragnarok: Valhalla, a free update that arrived in December and acted as both an epilogue for Kratos' story and a genuinely good roguelike (that just so happens to be so tricky that no-one on its dev team managed to beat its hardest challenge). Launching not far away from The Last of Us 2 Remastered's similarly strong roguelike update, Valhalla was part of a peculiar trend for PlayStation first-party games over the winter.

Ragnarok is coming to PC only two years after its release on PS5, which seems to be a shorter gap than the three years that Sony used to wait before rolling out PC ports. Either way, it seems that the publisher is still drastically underestimating the patience of Steam fans, as its new co-CEOs are hoping that exclusive sequels will help convince PC players to make the jump to PS5.

Here's everything announced at the PlayStation State of Play May 2024.

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.