Rockstar veteran added litter to GTA 3 because the streets looked "too clean," but removed it from San Andreas "because I eventually lost the argument" with the rest of the dev team

Rockstar Games/@ObbeVermeij via Twitter
(Image credit: Rockstar Games/@ObbeVermeij via Twitter)

One Rockstar veteran has recalled how he added litter to the streets of GTA 3 because they "looked too clean" but then removed it from San Andreas when he "lost the argument" with fellow developers.

The ever-chatty Obbe Vermeij, former Rockstar North technical director, has taken to Twitter to share another revelation about the GTA series - it was he who put litter in the streets of GTA 3. This was because Vermeij deemed said streets "too clean," but GTA 3 houses just four textures for the litter - two for newspapers and two for leaves.

It turns out these same four litter textures were used in GTA: Vice City, according to Vermeij. However, after the player is able to drop flyers around the city for Candy Suxx's show, one of the four litter textures is replaced from then on by a new texture for the flyer. 

"Not everyone on the team liked the litter. I removed it for San Andreas because I eventually lost the argument," Vermeij further reflects in the lengthy tweet. The Rockstar North technical director also worked on Rockstar's infamous Manhunt, where he added the exact same code base for litter to the new game.

Another Twitter user reveals to Vermeij that a GTA San Andreas mod actually adds the litter from 3 back into the game, but unfortunately, it needs a fair bit of tweaking in order to stop the litter from spawning within buildings. Having taken a brief look around the internet, there are actually multiple mods for this, including one that adds GTA 4's trash system to San Andreas.

Check out our GTA San Andreas cheats guide for a full look at how to gain infinite health, money, and more.

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.