One of Horizon Zero Dawn Remastered's biggest glow-ups is because of a malfunction in the original that got missed because the open world was too big for Guerrilla to check everywhere

A screenshot from Horizon Zero Dawn Remastered, showing two machines in front of a waterfall.
(Image credit: Guerrilla Games / Nixxes Software)

Horizon Zero Dawn Remastered – a shiny new version of Guerrilla Games' 2017 open-world adventure – is right around the corner, and it turns out that one of its greatest glow-ups is actually the result of a lighting malfunction from the original being fixed.

Even though the original game isn't all that old, certain comparisons show that there's a pretty noticeable visual difference between it and the 2024 version, like this one highlighted by a fan on Twitter below. The two screenshots are taken in the exact same location and at the same time of day, but in the remaster, everything looks far more crisp and vibrant, with the greenery in particular really standing out. Responding to this, Guerrilla Games' studio and art director Jan-Bart van Beek has explained why there's been such a change. 

"Horizon Zero Dawn was our first open-world game," he begins. "It featured locations over a 30+ square kilometer area in a 24-hour light cycle. It was extremely hard to check every nook and cranny of the world to see if the lighting functioned correctly. This was a location that malfunctioned."

Does that mean that all of the other locations with malfunctioning lighting have been fixed in the remaster, too? "We can only hope," Guerrilla's studio director teases with a wink. Fingers crossed – it'd certainly help justify it getting a remastered version less than eight years after its original launch, even if that feels like an age in comparison to The Last of Us Part 2's three and a half year wait for a glow-up. 

Horizon: Zero Dawn developer's next game may be Horizon Online as a third single-player game looks "a ways off."

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.