PlayStation veteran Shuhei Yoshida says he's surprised by Horizon Forbidden West's success compared to Zero Dawn's own: "I was hoping that the sequel would do even better"

Horizon Forbidden West
(Image credit: Guerrilla)

Horizon Forbidden West, described in our own 2022 review as "nothing short of phenomenal," was largely well-received by fans of the original - but in terms of sheer sales, PlayStation veteran Shuhei Yoshida reveals that he thought the sequel could have performed better.

Speaking in his first interview after departing from PlayStation in 2024, the former president of SIE Worldwide Studios for Sony tells Kinda Funny Games that one game's sales figures, in particular, left him surprised: "The one I was a bit surprised [abou] in terms of the number of units [sold] was the second Horizon game." According to Yoshida, he expected the sequel to sell better as it came after an already well-established IP.

"Oftentimes, the second game does better because there are already millions of fans," he explains. This wasn't the case with Forbidden West, although Yoshida initially thought it might end up being so. "I love Horizon and the game did well, and I was hoping that the sequel would do even better in terms of sales. The game was bigger and great, but I don't think the second one did as many units as the first one."

In 2023, PlayStation reported that "the Horizon franchise has sold through more than 32.7 million units worldwide, of which Horizon Forbidden West has sold through over 8.4 million units." This would align nicely with what Yoshida says to Kinda Funny about the sequel's figures, with Zero Dawn having sold over 24.3 million units two years ago - at least 15.9 million more than Forbidden West had sold at the time.

Horizon Zero Dawn's multiplayer spinoff has big dreams, as Guerrilla confirms it's hoping to attract more than 1 million users

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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