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Nintendo publishing its first in-house horror game could finally make me take the Switch seriously
By Jasmine Gould-Wilson published
Opinion Opinion | Does Emio mean we're playing with the big boys now?
Is this Nintendo's mystery horror game? Maybe not, but it is an "extremely important" new Switch game from Silent Hill 2 remake dev Bloober Team
By Jordan Gerblick published
news Bloober Team says Project M is a "big development challenge"
Just days after a big patch, Lethal Company dev says he's "busy creating the best update of all time, gimme a couple weeks"
By Anna Koselke published
News Version 55 recently introduced vehicles
Still Wakes the Deep's creature movements were created by a "technical glitch," and they were so good it immediately "unnerved everyone"
By Hirun Cryer published
News They were almost too good
Is Nintendo making a full-blown horror game? Because it sure looks like it in this surprisingly creepy teaser trailer flagged for "disturbing" content
By Jordan Gerblick published
news Whatever Emio is, it has my full attention
Resident Evil 9 is official and it's being helmed by Resident Evil 7's director, who says the series should "scare the hell out of you"
By Jordan Gerblick published
news Resident Evil 7 director Koshi Nakanishi says the series should "scare the hell out of you"
In just 10 minutes, Blumhouse's first horror game sucked me in with its lo-fi world, seance twist, and cute but quietly messed-up art
By Austin Wood published
Feature Preview | Fear the Spotlight gets an expanded re-release under Blumhouse Games
Autopsy Simulator is one of the most realistic games I've ever played, and it shows off the best and worst of the sim genre
By Jasmine Gould-Wilson published
Opinion Opinion | Autopsy Simulator's biggest problem was supposed to be its greatest asset
Silent Hill creator says he wouldn't be "unsatisfied" if Slitterhead was his last game because his "last mission" is to "leave a path for these younger creators"
By Kaan Serin published
News "Obviously I'm not saying this is my last game," Keiichiro Toyama adds
Punching an enemy so hard that its ribs pop out, and other ways that Slave Zero X is "bringing a little bit of the horror back into character action games"
By Jasmine Gould-Wilson published
Interview Interview | Francine Bridge and Alex Lotz talk indie horror, working with sprites, and the unexpected nature of Slave Zero X
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