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Psychological horror Luto gets an official release date and chilling new trailer, featuring one of the creepiest dolls I've seen in a while

Psychological first person horror game Luto just got a brand new trailer debuting at the Future Games Show, revealing all kind of spooky hints about what's to come. Not only that, but the game has finally got an official release date — and it'll be here very soon, on July 22, 2025.

While Luto has been announced and known about for a while, the new trailer drops some crucial new details for those excited for the upcoming creepfest. Aside from the reveal of the release date, we also got confirmation that there will be a physical release later this year, and that pre-orders for the game will be available with the launch of this trailer itself — as in, right now!

And of course, we got some new clues about the content of the game itself. The new trailer seems to be focusing more on the narrative than the gameplay, and while we don't necessarily get a clear sense of the plot, the themes are presented pretty starkly. "This is a game about hope. This is a game about dreams. This is a game about secrets." Sounds fine so far, what's there to be scared about?

Well, things quickly take a turn towards the ominous. A game about fears. About loss. About regrets. About ghosts. Oh god. About lies. About Hell. About death. Wait, was that a doll turning to smile at me from the shadows? My inner coward is telling me to bolt.

Well, for those with a stronger backbone than me, a digital version of Luto will be available to download on July 22, 2025 for PC, Xbox Series X/S and PS5, with physical releases somewhere down the line this year. If you're interested in finding out more, you can follow the the developer, Broken Bird Games, at their official X page.

If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.

Joel Franey
Guides Writer

Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.