Slitterhead probably isn't meant to be played like an atmospheric walking simulator, but here I am

Slitterhead
(Image credit: Bokeh Game Studio)

I left my hometown of Hong Kong in 2022, but through Slitterhead, I've found a portal back. It's like experiencing a walking sim with a touch of supernatural mystique, I think to myself, as I hop into the body of a hairnet-clad market vendor on Yiu Tong Main Street. Immediately, I rotate the camera to stare up in awe at the overlapping signs above, basking in the familiar canopy of neon lights and hazy cigarette smoke. A disgruntled old man wearing a dirty white vest suddenly appears at my elbow. He tuts loudly, clearly unimpressed by my rude interruption of his evening stroll, before carrying on his way with an emphatic shake of his head. I just know he's muttering something unintelligible yet most likely obscene under his breath. Home sweet home, alright.

Slitterhead is not the first time I've seen a dystopian reimagining of Hong Kong in a horror game, but it is definitely the most well-researched. Welcome to Kowloon's quietly threatening wet washrooms are sobering enough, as are the rickety air conditioning units of Walled City-inspired Stray. But Slitterhead goes the whole nine yards and then some; from the green-topped public light minibuses parked in the street to red taxicabs, local pharmacies, and bustling night markets, I'm utterly entranced by how well Slitterhead uses the inspiration of a real city to feed its most compelling theme.

Community property

Someone walking through a Kowloon-inspired city in Slitterhead

(Image credit: Bokeh Game Studio lnc.)
Thinking outside the host

Slitterhead

(Image credit: Bokeh Game Studio)

Slitterhead review: "A daring horror vision executed with finesse"

To understand why Slitterhead's attention to detail is so profoundly impressive, I'm going to spin you a little history lesson to put Kowlong – the city's in-game name – into context. The city is heavily modelled on colonial-era Hong Kong in the mid-1990s – right down to the precise topographical features as seen in the world map – with the majority of the game's events essentially taking place on the Kowloon side of Victoria Harbour. Attached to China's mainland, real-life Kowloon is larger in surface area than the tiny speck that comprises Hong Kong Island, but the region has long been considered one of the most densely-populated places in the world. In the '90s, Kowloon also doubled as one of the most dangerous parts of the city itself.

This air of lawlessness paired with its closely packed human population is no doubt what inspired Bokeh Game Studio in creating Slitterhead. The overcrowded city of Kowlong contains multitudes of unique individuals, and in turn, they each become a source of great power. As the spirit-like Hyoki protagonist in Slitterhead says, "their bodies are weak, but their strength lies in numbers" – and even when each of the Hyoki's Rarity companions is not being possessed, they lead dynamic and individual lives. Tri is an Indonesian housekeeper who wears colorful head scarves and manifests oven mitts to battle Slitterheads with. Edo is a rough-sleeping old man, and although he once made money through illegal street boxing, he now turns his fists toward the monster invasion with the help of the Hyoki.

They both live on Kowlong side, along with all but two fellow Rarities who also just happen to be the only two Westerners in the game. I'm talking about special police force officer Blake, either of Australian or British descent, and a sweet little old lady named Betty who just happens to look and dress exactly like the late Queen Elizabeth II. A cursory glance at the map reveals they live in two regions of Slitterhead-ified Hong Kong island respectively – two regions that, in the real world, have always been very popular with foreigners.

Slitterhead

(Image credit: Bokeh Game Studio)

Bokeh doesn't stop there. One conversation between Julee and the Hyoki sees her alluding to the old Kai Tak Airport, which was famous for planes flying alarmingly close to residential buildings before it was demolished in 1998. Tri shares a heartwarming conversation with the Hyoki where she talks about her life as a domestic helper, shining a light on one of the most important yet undervalued communities in real-life Hong Kong by turning her into a literal superhero. It would have been easy for the developer to draw from the city's population per capita alone to tell a story about humanity's strength in numbers, but Slitterhead is also about the strength of the individual and why each one matters – even in an overstuffed place like Kowlong.

Slinking through the packed streets to a gaudy nightclub, observing the working girls chain smoking next to trash cans, I can't help but feel weirdly moved by how Bokeh Game Studio just gets my city. This game handles historical context, quirks, and sentiment with such maturity and depth that it leaves me dumbfounded more times than I care to admit. I think Slitterhead will always make me feel some type of way, and it's good to know that even as I fight for my life against something called a Spotted Flame Mantis, I need only look up to a fluorescent street sign to find my way home.


Beyond Kowlong, here are the best horror games we recommend checking out

Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

Read more
A crew member in Mouthwashing sat on the floor holding herself
"This is incredibly rare": How Mouthwashing quietly became 2024's breakout horror hit
Games like Resident Evil - Dying Light
10 years later, Dying Light's night time psychological warfare is still one of the strongest hooks in horror gaming history
Indiana Jones and the Great Circle
Indiana Jones and the Great Circle has a survival horror surprise that echoes Cyberpunk: Phantom Liberty's – and I loved every second
Michi, Pinky, and the rest of the Promise Mascot Agency standing in front of Kaso-Machi in key art for the game
Yakuza and living, breathing mascots collide in this adventure that has you battling a "normal sized door", faulty cash registers, and a playful dog
The clip selection screen in Immortality, highlighting a clip of Marrisa Marcel with the director of Ambrosio
"Part of the genesis of Immortality was the three years I spent making a Legacy Of Kain game that got cancelled": Sam Barlow on the making of his "interactive movie"
Key art for Atomfall showing a character in the English countryside looking at a nuclear plant some distance away
Atomfall review: "This isn't British Fallout – it's something much better than that"
Latest in Horror
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
First-person screenshot from ASYLUM, showing the protagonist's hand holding up a notebook while walking through a dark corridor.
After 15 years and a $120,000 Kickstarter push, this cult horror dev has finally released a successor to their 2006 breakout game
Silent Hill 2
Famed Silent Hill artist Masahiro Ito, creator of Pyramid Head, says scrapped concepts of freaky creatures "still exist in my mind" and "their children may be" used in future titles
A player carrying a potion in horror game REPO.
REPO Strength explained and how to upgrade it
A room in horror game REPO.
How to play REPO
I Have No Mouth, and I Must Scream
For 30 years, PC gamers have been keeping this cult classic horror game based on a 58-year-old short story to themselves, but next week it's finally coming to consoles
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG