New Metaphor: ReFantazio patch aims to resolve game-breaking progression bugs in the JRPG, with a PC release coming "at a later date"

Metaphor: ReFantazio screenshot showing an anime-style young blond man with light blue eyes, a window's light glowing behind him
(Image credit: Atlus)

A new patch for Metaphor: ReFantazio has just dropped, and it tackles some rare softlocking bugs - but the update isn't available for PC players just yet.

Legendary Persona developer Studio Zero has been cooking up some Metaphor updates since the brand-new JRPG's recent release, with the latest dropping earlier today. Patch 1.03 doesn't bring many major changes to the game, but the small adjustments it does boast are significant as they address game-breaking bugs. As written in Atlus' patch notes, the first change aims to fix "some bugs that could, on rare occasions, prevent progression under certain conditions."

The notes don't go into further detail regarding the "certain conditions" that cause softlocking issues in-game, but as a player myself, it's a relief to see them resolved anyway. Metaphor's second fix concerns connectivity, altering "the network connection processing when entering names." Neither change applies to PC players, however - as detailed by Atlus, 1.03 is out on PlayStation and Xbox but "Windows PC and Steam will follow at a later date."

There's no telling when it'll come to PC, but it shouldn't be too long. It sounds as though fans are coming up with their own solutions for the time being, though, with players commenting on the patch notes pointing to community-created mods. Others responding speculate about future updates, with some asking for Steam Deck-related fixes and a "motion blur slider or toggle" - a change I could certainly personally get behind.

Read our Metaphor: ReFantazio to learn why it's "an evolution of Atlus' best RPGs."

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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