Hideo Kojima celebrates Metal Gear Solid 5's 9th anniversary by remembering how he did basically "everything"

Metal Gear Solid 5: The Phantom Pain
(Image credit: Konami)

Hideo Kojima has celebrated Metal Gear Solid 5: The Phantom Pain's ninth anniversary by pointing out that he did basically everything surrounding the game and its promotion.

Somehow, yesterday, September 1, marked the ninth anniversary of Metal Gear Solid 5's launch. To mark the occasion, game director Kojima has taken to Twitter to remind everyone that he did far more than just direct the actual game itself - he also did "promotional videos," "trailers, key visuals, package," and "concepts, layouts, checking."

"It includes everything. That's my style," Kojima adds to conclude the tweet above. Kojima has long been relatively famed for personally editing the trailers for his games, so I doubt there'll be anyone out there who didn't already know that bit of information. There might be fewer people who know he also oversees aspects like "concepts" and "checking."

Not content with just one tweet, Kojima adds the follow-up tweet just below, revealing that "it's tough to do all these while making the game at the same time," but he believes this is "part of my works." Finally, as if doing all that wasn't enough, Kojima also oversees all of the merchandising surrounding his games, which definitely isn't a common role for a game director.

So there you have it - Kojima did "everything," or close enough to that, for the last mainline Metal Gear Solid title. Perhaps, when Metal Gear Solid 5's tenth anniversary roles around in 2025, the game director will finally spill the beans on some juicy cut content surrounding The Phantom Pain - Lord knows the Metal Gear community has waited long enough.

Take a look at our Metal Gear Solid Delta: Snake Eater preview for our hands-on experience with Konami's remake. 

Hirun Cryer

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.