Former Ultima Online lead wants his new MMO to satisfy the "huge, huge appetite" for "a more immersive parallel world" like the ones in Sword Art Online and Animal Crossing
Raph Koster's new studio, Playable Worlds, is working on the new MMO Stars Reach
![Stars Reach](https://cdn.mos.cms.futurecdn.net/yZWqMcuXqaabEbM7LQh9pe-1200-80.jpg)
Former Ultima Online lead designer and Star Wars Galaxies creative director Raph Koster says games like Animal Crossing and anime series like Sword Art Online are proof of a demand for more immersive games, and that's what he hopes to achieve with his new MMORPG, Stars Reach.
For the uninitiated, Isekai refers to an anime or manga that primarily focuses on its main character being transported to another world, dimension, universe, what have you. In Sword Art Online, to use Koster's example, the main characters are trapped inside of a virtual reality video game while their real-life bodies are in a state of suspended consciousness. If they die in the game, they die in real life, and the only way out is to essentially beat the game.
Of course, vaguely similar ideas have been explored in other forms of media since at least the 1800s with books like The Wizard of Oz and A Connecticut Yankee in King Arthur's Court, but Koster is obviously referring more to the relatively recent explosion of modern Isekai anime and manga.
Talking to GamesRadar+, Koster points to the Isekai boom as evidence that people are hungry for transportive virtual worlds.
"It's a fantasy of a more immersive parallel world, and players crave it, we think," Koster said. "Like, we see you. Look at, for example, all the Isekai anime, the Sword Art Onlines, and all of those. When you look at those, like the games that they show are not theme park games. They are immersive alternate realities, right?"
As someone who's made lifelong friends playing Ultima Online specifically, Koster is speaking straight to my soul here. I love the idea of a modern, more immersive, more interactive sandbox with the same depth to the social elements and open-ended PvP as Ultima Online. I don't know if that's what Koster is working to achieve with Stars Reach, but he's definitely taken notice of the popularity of another, wildly different game: Animal Crossing.
"When you look at the rise of all of these other sandboxy forms of gameplay done at smaller scale, it's super clear, right? I think you know, the way that something like Animal Crossing went really viral during COVID is indicative of that. So, yeah, bringing those things back into the context, we think there's a huge, huge appetite for it."
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The nod to Animal Crossing might sound a little out of place at first, but I think in the context of the COVID pandemic, when people were desperate to escape a bleak reality and immerse themselves in a very different world, it does help to clarify what Koster is aiming for with Stars Reach.
Stars Reach will be the debut project from Koster's studio Playable Worlds, which he co-founded with fellow RPG veteran Eric Goldberg in 2019. The game, which is billed as a "sandbox science-fantasy MMO where you explore deeply simulated living worlds in a shardless galaxy", with "a fully player-driven economy full of peaceful ways to play." Basically, it sounds a lot like a modern sci-fi spin on Ultima Online, which I'm 100% down for. A release date has yet to be announced.
Meanwhile, for the first time in 28 years, the ancient MMO Tibia is adding a new class.
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.