The director of Monster Hunter Wilds was sneaking around the beta: "There are players out there who'd have no idea to this day that they were actually playing with the director"
Thankfully, it was all for a good cause
![A Monster Hunter Wilds character holding binoculars.](https://cdn.mos.cms.futurecdn.net/avMEsbrFDyhabRGmMdQw78-1200-80.jpg)
You better be on your best behavior when playing the second Monster Hunter Wilds beta this weekend, as you may just find yourself in the company of the game's director.
Speaking to GamesRadar+ about how much the devs watch or play the beta, Monster Hunter Wilds director Yuya Tokuda says, "A lot," actually. Tokuda shares that the Wilds team spends a lot of time reviewing people's beta streams and videos to "see feedback that we can't really get internally" – something the chief designer of the Lance found useful especially.
Mind you, not all feedback gathering is done from afar. Tokuda says the devs play the beta for a closer look at how everyone gets on with the game.
"So on my own personal console, I took part in the beta," he shares. "You can't tell it's me from the username, but there are players out there who'd have no idea to this day that they were actually playing with the director of the game.
"I would go online and put an SOS flare up, and that would mean that a couple of players would join my party, and that gives me a chance to see – whenever staff play the game at the company together, there's a certain amount of 'we all know the game inside out' – getting a chance to see real players on how they react to the content is really important to me, to understand if it's working or not. That was a great opportunity for me as well."
It's not just Tokuda, either. Monster Hunter series producer Ryozo Tsujimoto says he'll return to the beta "straight away" after finishing some travel to promote the game. You'd better keep those monster-hunting skills sharp, pals, as Capcom is watching.
In good news for Tokuda and us, then, Capcom is extending the next Monster Hunter Wilds open beta for an extra day as the "test period was cut short."
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Iain joins the GamesRadar team as Deputy News Editor following stints at PCGamesN and PocketGamer.Biz, with some freelance for Kotaku UK, RockPaperShotgun, and VG24/7 thrown in for good measure. When not helping Ali run the news team, he can be found digging into communities for stories – the sillier the better. When he isn’t pillaging the depths of Final Fantasy 14 for a swanky new hat, you’ll find him amassing an army of Pokemon plushies.
![Monster Hunter Wilds trailer screenshot showing a young woman with long blonde hair tied back into a ponytail smiling slightly, pumping her left fist in the air](https://cdn.mos.cms.futurecdn.net/PizSfbUHbbfWNZoQaeANgD-840-80.jpg)
Elden Ring saxophone speedrunner thanks Monster Hunter Wilds devs for "creating doot-based gameplay" as he uses his jazzy controller to power the action RPG's giant sax weapon
![Monster Hunter Wilds beta and trailer screenshots](https://cdn.mos.cms.futurecdn.net/sAjM8qk84JP5ELmTMoKBV7-840-80.jpg)
Monster Hunter Wilds feels more like a traditional RPG, but the director says that just sort of happened: "It was a natural outcome of our other decisions that hopefully makes sense"