Persona and Metaphor: ReFantazio director "tries not to be that conscious" of feedback, as "looking at reactions isn’t good for your mental health"

Metaphor: ReFantazio screenshot showing a man with long, straight blonde hair holding onto a leather-bound brown book
(Image credit: Atlus)

Katsura Hashino, the legendary director behind many of the best Persona games and JRPG Metaphor: ReFantazio says he avoids delving too deep into negative feedback for the sake of his mental health.

Speaking alongside Silent Hill creator Keiichiro Toyama in a recent interview with Famitsu (translated by Automaton), the lead developer explains how detrimental criticism and social media can be to wellbeing - a fact I'm certain we can all relate to. Although the online world has made it easier for devs to learn what players think of their games, Katsura "tries not to be that conscious" of feedback. He doesn't avoid it altogether, however, "such as right after launch."

"It's not like I can adjust [the game] based on what I see," describes Katsura. "When I need to look something up, I do it quickly in one go, because constantly looking at reactions isn't good for your mental health." When Toyama asks the Metaphor director whether he ever looks himself up, Katsura admits that he indeed doesn't - nor does he engage with social media at all: "I don't, and I don't use social media either."

Not only does the dev feel uncomfortable online, he also states that he doesn't feel comfortable while attending in-person promotional events for his games, either. However, fellow director Toyama, who's working on upcoming survival horror title Slitterhead, says that he prefers to more actively listen to fan feedback so as to take any comments on board if he finds them useful.

New Metaphor: ReFantazio patch aims to resolve game-breaking progression bugs in the JRPG, with a PC release coming "at a later date"

Anna Koselke
Staff Writer

After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.

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