Xbox chief Phil Spencer says that the recent closure of several studios was a result of his need "to run a sustainable business."
Speaking at IGN Live, Spencer said that "the closure of any team is hard obviously on the individuals there, hard on the [Xbox] team." Spencer has drawn criticism since the closure of studios including Arkane Austin and Tango Gameworks for his relative absence from the public sphere. In apparent response to that, he said that "I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals [...] and I want to make sure that we're doing the right thing for the individuals on the team. It's not about my PR, it's not about Xbox PR. It's about those teams."
Spencer went on to attempt to justify the closures by saying that "in the end, I've said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make."
Despite the closures, Spencer said that Xbox will "continue to go forward" and "invest in what we're trying to go do in Xbox and build the best business we can." While he suggests that those decisions were an important part of shaping the recent Xbox Games Showcase, the uncertain future of any Microsoft-owned studio in the wake of these closures can make it difficult to emotionally invest in any given studio.
Elsewhere, Spencer suggested that Doom: The Dark Ages wouldn't be an Xbox exclusive because it's a "franchise that everyone deserves to play." and an Xbox portable could be in the works after all.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.