After arguing against super long games, Super Smash Bros' creator Masahiro Sakurai praises the "great" Astro Bot because it "doesn't take that much time"

Astro Bot
(Image credit: Sony)

Masahiro Sakurai - the man who created Kirby, led Kid Icarus: Uprising, and has directed every single Super Smash Bros game to date - has gushed about Astro Bot.

Astro Bot might be celebrating 30 years of a competitor's history - you're literally rebuilding a PS5 mothership throughout the game - but that didn't stop the legendary Nintendo developer from enjoying the platformer anyway. 

"Cleared Astro Bot by rescuing 300 people," he tweeted recently, and for context, the game has 301 VIP bots to rescue, so he's pretty much on a completionist route to find every Astro Bot collectible. "This doesn't take that much time, but I found myself playing it for fun and interest. Great game," he continued, "I want your time with the game to be satisfying!"

Sure, Astro Bot is great, but Sakurai praised the game while retweeting his recent vlog about exorbitant game lengths - the same video in which he apologized to Super Smash Bros fans who've played his games for "hundreds or thousands of hours."

The famed director discussed how unnecessarily long games compete against, well, everything for players with limited free time. Phones, social media, music, life, and everything else compete with games, so Sakurai urged game designers to think of playtime as a "cost of sorts."

Clocking in at around 10-12 hours for a non-completionist playthrough, Astro Bot hits that sweet middle ground: it runs long enough to milk all of its good ideas but not long enough for that good milk to expire. That also puts Sakurai in line with Astro Bot's director, who recently said that "12 to 15 hours of condensed fun" beats 40 hours with parts "you feel like skipping."

PlayStation’s short platformer will be getting slightly longer, so check out everything we know about Astro Bot DLC. 

Freelance contributor

Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.

Read more
Astro Bot
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
A little bot in a Gex costume adorably waving his arms as he watches TV with a bucket of popcorn on his lap. I hope nobody knocks it over
Former Nintendo boss says "I have to admit it," Astro Bot "almost outdid Nintendo at its own game"
Luigi fighting Snake in Super Smash Bros. Ultimate.
After packing Super Smash Bros. Ultimate with content, Masahiro Sakurai unsurprisingly says that working out a game's volume from the start is important
Super Smash Bros. Ultimate Isabelle
Super Smash Bros. creator Masahiro Sakurai says he'll make a game "even if it's the opposite of what I like," because "you have to think of it as work, not entertainment"
Super Smash Bros. for Nintendo 3DS key art.
Masahiro Sakurai says Super Smash Bros "might have died out" if not for late Nintendo president Satoru Iwata: "There's no doubt that he influenced me in many ways"
Super Smash Bros. Ultimate
Super Smash Bros. creator says instead of making more "Americanized works," Japanese devs should "seek the uniqueness and fun of Japanese games"
Latest in Platformer
Crash Bandicoot PS1
Former Sony exec Shuhei Yoshida says the PlayStation marketing team had to completely redesign Crash Bandicoot in PS1 commercials because he was too ugly for the Japanese market
Astro Bot
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
Sonic and Shadow clash in front of the moon in Sonic X Shadow Generations
Sonic gets an official lore timeline that goes "tens of thousands of years" into the past and 200 years into the future, and somehow canonizes a party game spin-off
Super Mario 64
Blindfolded Super Mario 64 speedrunner declares "70 Star is DEAD" after he "absolutely obliterated" his old record
Spyro the Dragon speedrunner Dayoman
Spyro the Dragon speedrunner caps off a 5-month grind with a legendary world record milestone: "They said it couldn't be done!"
Ruffy and the Riverside appearing in FGS Live from GDC
This adorable 3D platformer draws from genre greats like Banjo-Kazooie, Crash Bandicoot, and Super Mario Odyssey - and there's a dash of Zelda: Ocarina of Time in there too
Latest in News
A screenshot from MindsEye showing a character leaning out of a car, shooting another car with a gun.
GTA veteran says the games industry needs to "get smarter" about what people actually want: "There are so many games, and I think we're starting to feel the effects"
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
Minecraft movie image of Jack Black as steve
Don't expect Minecraft to go free-to-play anytime soon, as Mojang says "It doesn't really work with the way we built it"
Yasuke looking over the water to a shrine during sunset in Assassin's Creed Shadows
Assassin's Creed Shadows has an entire island stuffed with adorable kittens you need to check out, and it's based on an actual Japanese cat paradise
phase zero key art showing zombies in a hallway
Former Witcher 3 and Dying Light devs reveal their Resident Evil homage, complete with PS1-style fixed cameras
Shadow of Mordor's Nemesis System was only created because WB Games wanted something to combat Batman Arkham Asylum's second-hand sales, exec says