After his excellent debut Metroidvania took 7 years, Animal Well's solo dev says his next game shouldn't "take nearly as long"
"I'm back in the good, pure phase where I just get to make something on my own, without sharing it with anybody"

Animal Well's solo developer has said that whatever he works on next shouldn't have the seven-year development time like its predecessor.
Even in a year with massive blockbusters worked on by hundreds of people like Final Fantasy 7 Rebirth and Indiana Jones and the Great Circle arriving every month, one of 2024's biggest highlights was a 34MB indie game made by one guy. Animal Well arrived back in May 2024 and has since gone on to become one of the most beloved indie games in recent memory, nabbing nominations for PC Game of the Year, Best Indie, and Ultimate Game of the Year at the 2024 Golden Joystick Awards.
While some may have only heard of the game when it was released onto PlayStation Plus or when YouTuber VideoGameDunkey announced it was the first game his publisher, BigMode would be releasing, Animal Well was a long-awaited release. The game's director (and programmer, artist, composer – everything, really) Billy Basso, started work on the game way back in 2017. After a few convention appearances over the years, the game finally released seven years later, and that was that.
- As Metroidvania fans lament Ori dev's plan to work on its Souls-like for another 5 years at least, CEO says "we just had a call with Microsoft a few days ago" and "let's see what'll happen"
- Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
However, despite how long Animal Well took, Basso has said that whatever comes next shouldn't take as long. Speaking to Wired, Basso said, "I'm back in the good, pure phase where I just get to make something on my own, without sharing it with anybody. I guess I'll relish that for the next few years." He added, "Animal Well took seven years… I don't think this next project will take nearly as long. Hopefully."
While he hasn't revealed what's next for him, he said, "I think it’s something people who enjoyed Animal Well will also enjoy. It will have its own identity." Basso had previously revealed that he's planning to make a game in the same universe as – but not a direct sequel to – Animal Well.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Scott has been freelancing for over two years across a number of different gaming publications, first appearing on GamesRadar+ in 2024. He has also written for the likes of PC Gamer, Eurogamer, VG247, Play, TechRadar, and others. He's typically rambling about Metal Gear Solid, God Hand, or any other PS2-era titles that rarely (if ever) get sequels.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.



















Former Sony exec Shuhei Yoshida says the PlayStation marketing team had to completely redesign Crash Bandicoot in PS1 commercials because he was too ugly for the Japanese market

Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete