Developer behind beloved platformer Limbo regains ownership of his indie studio, announcing that "the road ahead will be entirely different"
Jumpship remains "commitment to emotion-driven storytelling, gameplay, and innovation"
![Limbo](https://cdn.mos.cms.futurecdn.net/2CGfscvTL2zpwYtkXWmSBH-1200-80.jpg)
Dino Patti, the executive producer behind puzzle platformers like Limbo and Inside, reveals that he has reacquired studio Jumpship three years after selling it.
Patti created Jumpship alongside film animator Chris Olsen in 2017, with the studio's debut game launching in 2022 as sci-fi adventure Somerville. That same year, Patti sold Jumpship to indie publisher Thunderful Games – a company that recently underwent restructuring and dealt with more than 100 layoffs. According to a new announcement from Thunderful and a post from Patti himself, however, Jumpship is back in the co-founder's hands.
"I sold my studio in 2022," writes Patti. "Today, I got it back. Today marks a new chapter for Jumpship. After Thunderful's acquisition in 2022 and recent changes, I've now reacquired the studio." It's not the same as it was, though. "Unfortunately, the company is now empty of employees, so the road ahead will be entirely different. But with every challenge comes an opportunity - it's always about moving forward with a bold and bright vision."
I sold my studio in 2022. Today, I got it back.Today marks a new chapter for @jumpshipstudio.After Thunderful's acquisition in 2022 and recent changes, I've now reacquired the studio.Unfortunately, the company is now empty of employees, so the road ahead will be entirely… pic.twitter.com/QZ0uWWXBG2February 12, 2025
The executive continues, admitting that "the gaming industry needs fresh thinking, especially in how we treat our talent." He outlines his plan for Jumpship, including "a completely new direction" with "a bold reimagining of how talent can create and thrive" and "a vision where ambition and synergy with great talent unlock new possibilities." While Patti doesn't share precise details about Jumpship's future, he does hint toward "more details coming soon."
He concludes by assuring longtime fans that "one thing remains constant" about Jumpship: "our commitment to emotion-driven storytelling, gameplay, and innovation." Patti also adds that "sometimes the best new beginnings come from unexpected but familiar places" – and I'm inclined to agree. There's no telling what direction Jumpship will take from here, but if any games like Limbo or Somerville come out of it, I'll be content.
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After spending years with her head in various fantastical realms' clouds, Anna studied English Literature and then Medieval History at the University of Edinburgh, going on to specialize in narrative design and video game journalism as a writer. She has written for various publications since her postgraduate studies, including Dexerto, Fanbyte, GameSpot, IGN, PCGamesN, and more. When she's not frantically trying to form words into coherent sentences, she's probably daydreaming about becoming a fairy druid and befriending every animal or she's spending a thousand (more) hours traversing the Underdark in Baldur's Gate 3. If you spot her away from her PC, you'll always find Anna with a fantasy book, a handheld video game console of some sort, and a Tamagotchi or two on hand.