"Even Baldur's Gate 3 became so good because of Early Access," which is why the Dead Cells devs are using the same trick for their roguelike Prince of Persia

The Rogue Prince of Persia
(Image credit: Ubisoft)

The Rogue Prince of Persia was a big surprise when its existence first came to light, and developer Evil Empire knows it. The studio is starting a series of community update videos to explain why this game exists and what you expect from it, and the first entry in that series includes some very interesting tidbits.

"Hands up, it's a strange one," Evil Empire marketing manager Matt Houghton admits in a community update video. It's launching as an Early Access game, it's coming from Evil Empire, the studio that originally spun up to create Dead Cells DLC, and it comes hot on the heels of another 2D Prince of Persia game released just a few months ago. These videos, then, are attempts to explain "just what the hell is going on."

With support for Dead Cells coming to an end, the devs at Evil Empire now "just want to make our own games, not just work on other people's," as Houghton explains. The Rogue Prince of Persia is, of course, still somebody else's IP even if it's being developed from the ground up at Evil Empire, and the genesis of the licensing deal sounds like pure happenstance. 

"Around five or six years ago, some members of Evil Empire were at GDC, the convention for game developers, and they had a dinner with some people from Ubisoft," Houghton says. "Refreshments were flowing, and someone threw out the idea, 'wouldn't it be cool if we could use what we learned on Dead Cells and make our own 2D action platformer version of Prince of Persia?' Obviously, everyone said, 'well yeah, that's a good idea, we'll see,' and then life continued on." Eventually, Evil Empire submitted a formal pitch for its Prince of Persia game, and Ubisoft contracted them to make it.

Since then, Houghton says "we've had a small team of just 15 to 20 people working on the game for the last three years." Evil Empire is primarily known for its work on Dead Cells, and The Rogue Prince of Persia is similarly a roguelike action platformer, but Houghton says you shouldn't expect the new game to be a rehash of the studio's previous work.

"I want to make it clear that this is not a reskin or a clone," Houghton says. "We use what we learned on that game for sure, but we were taken to make a Prince of Persia game, and that is what we've done. This is a game designed from the beginning to be a Prince of Persia game first and foremost. A smaller version, yes, but a Prince of Persia nonetheless."

Despite Prince of Persia's origins as a 2D platformer - a relatively slow-paced cinematic platformer, at that - The Rogue is predominately inspired by the more modern entries, emphasizing "fluid acrobatic traversal" and "fast-paced combat."

The Rogue Prince of Persia hits Steam Early Access next month, and Houghton says that's "a deliberate choice for how we want the game to evolve. We saw how Early Access helped the development process of Dead Cells, and of course other great indie games like Hades, Subnautica, and Slay the Spire." Houghton also notes that "even Baldur's Gate 3 became so good because of Early Access."

Check out our hands-on preview of The Rogue Prince of Persia if you're looking for more on what to expect from the game. 

CATEGORIES
Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

Read more
Jade runs through a town with a camera in hand in Beyond Good and Evil
"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to be
Key art for Assassin's Creed Rogue Remastered showing Shay Patrick Cormac in a black and red outfit that's a cross between Assassin and Templar armor, with his ship The Morrigan behind him
Assassin's Creed Shadows can wait – I spent 40 hours mopping up the map in the one game in the series everyone skipped
Fighting side-scrolling opponents in Absolum
Street of Rage 4's developer returns with Absolum – a fantasy flavored beat 'em up with a Hades twist
Legacy: Steel & Sorcery
A 13-year WoW veteran formed his own studio to make an RPG that plays like "World PvP: The Game" and feels like a mini MMO channeling "early Blizzard"
A campfire in a dark forest at twilight
"We try not to say 'fun'": Meet the devs behind the new survival game that puts the "human element" before letting you be a mountain-leveling demigod
Hyper Light Breaker new playable Breaker
"If someone can’t play the game, the game sucks": Hyper Light Breaker devs explain what went wrong with their open-world roguelike and how they're fixing it
Latest in Platformer
Astro Bot
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
Sonic and Shadow clash in front of the moon in Sonic X Shadow Generations
Sonic gets an official lore timeline that goes "tens of thousands of years" into the past and 200 years into the future, and somehow canonizes a party game spin-off
Super Mario 64
Blindfolded Super Mario 64 speedrunner declares "70 Star is DEAD" after he "absolutely obliterated" his old record
Spyro the Dragon speedrunner Dayoman
Spyro the Dragon speedrunner caps off a 5-month grind with a legendary world record milestone: "They said it couldn't be done!"
Ruffy and the Riverside appearing in FGS Live from GDC
This adorable 3D platformer draws from genre greats like Banjo-Kazooie, Crash Bandicoot, and Super Mario Odyssey - and there's a dash of Zelda: Ocarina of Time in there too
Mario odyssey screenshot showing mario standing with sentient forks
8 years later, Super Mario Odyssey players are still getting awed by the discovery that you can destroy metal crates by turning into a bird and pecking them 200 times
Latest in News
Adam Scott as Mark S and Britt Lower as Helly R in Severance season 2
Severance season 2 finale's original script "explained more" about Lumon's agenda, but creator Dan Erickson "wanted to leave room for people to discuss"
Sam Worthington in Avatar: The Way of Water
James Cameron's early cut of Avatar 3 is "absolutely breathtaking," according to Disney CEO Bob Iger
The two characters in Split Fiction dressed in fantasy gear each with a dragon on their back
Split Fiction is already being turned into a movie as "top Hollywood studios" reportedly start a bidding war over the co-op sensation
Kinnikuman
A WWE champion has joined the roster of an under-the-radar Netflix wrestling anime
No Time to Die
Harry Potter and Spider-Man producers reportedly in talks to develop new James Bond movie
Amanda Seyfried in Mamma Mia!
Mean Girls star Amanda Seyfried was offered the role of Gamora in the MCU, but turned it down because she thought Guardians of the Galaxy would be "Marvel's first bomb"