Nintendo accidentally created one of the best-selling PS1 games by saying no to a 3D Yoshi platformer that Miyamoto "loved," and after 27 years it's getting remastered

Croc: Legend of the Gobbos
(Image credit: Argonaut Games)

27 years after its original launch, Croc: Legend of the Gobbos is getting a remaster courtesy of Argonaut Games, which has reformed after 20 years dead. Croc was a massive hit back on the PS1, but it could've taken a very different form if the original pitch for the game as a 3D Yoshi platformer had not been rejected by Nintendo.

A new version of Croc: Legend of the Gobbos was announced earlier this week, and judging by the teaser trailer it looks to be a faithful remaster of the original PS1 platformer. The devs have not provided any details on what platforms the game is coming to or what new features it'll include, but on social media they say "we're aiming for a release later this year!"

Argonaut was best known as the developer of the original Star Fox on SNES, collaborating with Nintendo to build perhaps the most impressive early example of 3D graphics on a game console. The studio eventually shut down in 2004, and it seems the name Argonaut is coming back as "boutique publisher," according to a press release, "with a planned slate of classic Argonaut IP and exciting original titles for both current and retro-gaming platforms."

There's some continuity with the original studio, too, as co-CEO Gary Sheinwald "I worked closely with Jez on the design and production of Starglider, Argonaut’s first big hit back in 1986, so to take up the mantle of relaunching Argonaut Games nearly four decades later brings me full circle, and we have further exciting announcements in the pipeline in the coming months."

Croc Legend of the Gobbos Teaser Trailer - YouTube Croc Legend of the Gobbos Teaser Trailer - YouTube
Watch On

'Jez' refers to original studio founder Jez San, who's been hyping up this project for over a year, and has told the story of Croc's origins a few times. In every telling, it seems that even Shigeru Miyamoto himself "loved it."

San elaborated on the story in issue 154 of Retro Gamer magazine: "We offered them what we called Yoshi Racing, which was a 3D Mario game with the Yoshi character. It was probably a cross between Mario Kart and Super Mario World, a hybrid of a racing game and a platformer. It also looked like Super Mario 64, only a year or two earlier."

San said, "We showed it to Miyamoto-san and he was blown away. “It was clear we were on to something - this was special. It was at that point that they kind of said, 'No, we’re not doing it.'" Nintendo didn't provide a clear reason why the pitch was rejected - at least, not that San revealed - but the devs started reworking their prototype, transforming Yoshi into an original character they could use in their own game.

The result was Croc, which launched in 1997 to decent reviews and fantastic sales - reported back in the day as over 3 million units. That makes it one of the best-selling games in the PS1's massive library, if Wikipedia's aggregation on sales data is to be believed, ahead of the likes of Dino Crisis, Final Fantasy Tactics, and Tony Hawk's Pro Skater 3.

In the time between Argonaut's initial pitch for Yoshi Racing and Croc's eventual release, 3D platformers had their breakout moment with the launch of Super Mario 64. "Little did we know that Nintendo had effectively run with our idea and produced a game that was very similar," San told Retro Gamer. "Mario 64 was very similar in concept to what we had shown Miyamoto a year or two earlier. And Miyamoto actually came up to me at the launch at the CES show and apologised for not doing Yoshi Racing with us and then doing Mario 64 instead. He said, ‘You'll make enough money. You've made enough money from Star Fox and Stunt Race. You're not going to worry.’ It was a bit hollow." Still, San reckoned, "Miyamoto is the best guy in the industry."

We shall know no rest until all of the best PS1 games are remastered. 

CATEGORIES
Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

Read more
Kero Quest 64
After 12 years making custom Super Mario 64 levels, dev helps build an N64-style platformer whose demo sold me in seconds
The Legend of Dragoon
Beloved PS1 JRPG Legend of Dragoon wasn't meant to be a Final Fantasy 7 killer, Super Mario RPG's battle designer just said "I want to make a new RPG"
Nintendo PlayStation
Sony veteran Shuhei Yoshida reveals PlayStation's first video game: an FMV space shooter for Nintendo that was "almost finished"
Donkey Kong
Nintendo says it believes in "giving proper credit" as it gets called out for failing to give proper credit to the original devs behind Donkey Kong Country Returns
Assassin's Creed Shadows screenshot showing Yasuke kneeling and praying while wearing a traditional purple robe
Assassin's Creed Shadows is shown running on a Nintendo 3DS in an impressive bit of fan homebrew
Mario and Luigi in The Super Mario Bros. Movie
Nintendo Switch 2 might be getting Xbox games, but Xbox Series X|S just got the next best thing: Mariostro Strikers
Latest in Platformer
Donkey Kong in newly shared gameplay of what seems to be mario kart 9
"This is unlike Nintendo": Former marketer thinks Mario Kart being a Switch 2 launch game isn't as ideal as OG Switch's Breath of the Wild combo
Animal Well screenshot, captured on PC
After his excellent debut Metroidvania took 7 years, Animal Well's solo dev says his next game shouldn't "take nearly as long"
Crash Bandicoot PS1
Former Sony exec Shuhei Yoshida says the PlayStation marketing team had to completely redesign Crash Bandicoot in PS1 commercials because he was too ugly for the Japanese market
Astro Bot
Astro Bot director says precisely what the industry needs to hear: "It's OK to make a small game" because "players today have a backlog of games" they can't complete
Sonic and Shadow clash in front of the moon in Sonic X Shadow Generations
Sonic gets an official lore timeline that goes "tens of thousands of years" into the past and 200 years into the future, and somehow canonizes a party game spin-off
Super Mario 64
Blindfolded Super Mario 64 speedrunner declares "70 Star is DEAD" after he "absolutely obliterated" his old record
Latest in News
God of War
20 years later, God of War's original monster art has been revealed: behold this army of stick figures slapped on a whiteboard, no clue Kratos is coming for them
The T6 Power Armor
I'm about to spend over $400 on this iconic T60 Power Armor figurine because "Communism is the very definition of failure"
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
The Witcher 3 and Cyberpunk 2077 developer enters into partnership with Pokemon Go owner to create a new game "set within one of CD Projekt's IPs"
Owen Cooper in Adolescence
Sorry, Adolescence season 2 isn't happening, despite its 99% Rotten Tomatoes score and record-breaking Netflix audience
Daredevil: Born Again episode 6
Daredevil: Born Again's long-awaited moment has been called "pure cinema" featuring one of the "best lines in comic book movie history"
Daredevil looking mean and moody.
Daredevil: Born Again episode 5 just nodded to Thanos and the Avengers movies in the most obscure way