Smash Bros meets Metroidvania in Possessor(s), Heart Machine's new side-scrolling opus
Big in 2025 | Hyper Light Drifter's developer goes back to its 2D roots in this horror adventure from Devolver Digital
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There are some studio names that should immediately make you sit up and take note, and Heart Machine is one of them. Responsible for the Kickstarter mega-hit Hyper Light Drifter cosmic action-adventure Solar Ash, Alx Preston's studio has never failed to make artistically superb, thought-provoking and complex games. New title Possessor(s) looks unlikely to buck that trend, eschewing 3D exploration in favour of a 2D Metroidvania-style side-scrolling adventure as you guide Luca and her somewhat unhelpful companion Rehm, through a quarantined city ravaged by an interdimensional catastrophe.
But why the perspective change now? Studio founder, Axl Preston says it's all about keeping things fresh: "Side-scrolling is a new format for us to explore and that's been a joy. Returning back to our 2D roots has been an unexpected change, compared to the full form 3D we've been doing. We're also leaning more into our horror aspects. Trying to create new and different worlds every time we put something out there is part of how we keep people invested in our studio and our arc as an artistic voice in the community."
Big in 2025 is the annual new year preview from GamesRadar+. Throughout January we are spotlighting the 50 most anticipated games of 2025 with exclusive interviews, hands-on previews, analysis, and so much more. Visit our Big in 2025 coverage hub to find all of our articles across the month.
Hyper Fight Lifter
Developer: Heart Machine
Publisher: Devolver Digital
Platform(s): PC, plus TBA consoles
Release date: 2025
The combat looks spectacular, at one point seeing the main character use an electric guitar as a melee weapon, a move likely inspired by the Rolling Stones' Keith Richards. Preston doesn't mention Keith, but explains: "We have an in-depth combat system in Possessor(s) with air juggling, combos, more complex combat generally. Something comparable to Smash Bros. since we're all big fans of that kind of game. We wanted to make something in a Metroidvania format that’s a little different, since that kind of game usually has less complex combat. That's one of our prerogatives."
But what of this horror slant? There are large eyes in the darkness, reminiscent of the Yomawari series, plus plenty of Kill Bill-style blood spatters in the game's trailer. But it's unusual for such tropes to be delivered in this aesthetic, which appears to blend anime sensibilities with an 80s-esque filter - a kind of low-fi, 'light leak' kind of mood. Suffice to say it looks absolutely gorgeous, and the idea of exploring it is mouthwatering.
Speaking of exploration, the game is set to be open-ended and free-roaming, allowing players to make their own decisions and discover the world at their own pace. With so many elements it's a tough one to pigeonhole into a genre, but Preston's willing to have a go: "It's a search-action game, or Metroidvania if you will. And it’s definitely non-linear. We want players to be able to discover how to go to where they want to be going, and explore more of spaces that they’ve been locked off from. The non-linear structure allows us to do very compelling things with narrative and action and exploration."
For anyone who's played the studio's previous games, this will be both unsurprising and very exciting. The prospect of another world to explore, full of secrets, lore and surprises fills us with glee. But that's just how Heart Machine does what it does. Heart Machine's website describes Possessor(s) as taking place across "the interconnected sprawl of a destroyed mega-city, from collapsed skyscrapers to an abandoned aquarium, all riddled with secrets," which Preston confirms will be "presented in a number of ways, including prominently within the environments and the tone and atmosphere we've set up. This approach is part of how we think about game design holistically."
Possessor(s) is not the only title currently in development at Heart Machine, with a full 3D sequel to Hyper Light Drifter, namely Hyper Light Breaker, also imminent, which we'll also be keeping a grotesquely enlarged eye on over the coming weeks. As for Possessor(s), it's headed to Steam in 2025 with unspecified 'console versions' also in the works, which likely means PS5 and Xbox Series platforms as well as the next Nintendo system, though the 2D style might still fit the existing Nintendo Switch. We do hope so.
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Justin was a GamesRadar staffer for 10 years but is now a freelancer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.
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