Faraway is a minimalist outer space puzzle game that was inspired by high level Tetris mastery

Faraway screenshot of shooting stars and a level up sign next to the Big in 2025 logo
(Image credit: Annapurna Interactive)

There's a certain level of craft with making a video game that goes for minimalist visuals and gameplay – and it's one that solo developer Steph Thirion wanted to explore with his game Faraway. Taking control of a shooting star darting through the universe, you're tasked with ensuring that the lonely star keeps going on its journey by building up momentum and forming celestial patterns along the way.

Faraway is one of Annapurna Interactive's 2025 releases, and after playing some of its opening stages, I got to appreciate what exactly Thirion's game was all about. And from my talk with Thirion, he is especially inspired by Tetris and its approachable gameplay loop.

"I saw my mother pick up Tetris, and she immediately understood it and got hooked. I also see other people getting really, really good at Tetris, and there's this range of it being just a compelling game for any level, and it's extremely minimalistic as well," says Faraway game creator Steph Thirion. "I was interested in trying to make a game like that. Turns out it's very hard to do. In this case, there's definitely a difficulty curve. My mom can't pick it up that easily, but it's made so that it's compelling to new players and experienced players."

Big in 2025

Big in 2025 is the annual new year preview from GamesRadar+. Throughout January we are spotlighting the 50 most anticipated games of 2025 with exclusive interviews, hands-on previews, analysis, and so much more. Visit our Big in 2025 coverage hub to find all of our articles across the month.

Shooting stars

Faraway screenshot showing a blue shoot star going across a starry night sky

(Image credit: Annapurna Interactive)

Faraway is a game about guiding a shooting star through a procedurally generated universe. As you approach different constellations, you'll enter a mini-stage of sorts where you'll need to use the shooting star's momentum to build a line connecting stars to form a pattern. The thing that's so interesting about Faraway is that you can play the game with just one button – which acts as the boost and acceleration for the shooting star. Since the shooting star only moves forward on its own, the only way to turn is to accelerate towards stars, which will pull the shooting star in its orbit, allowing you to alter its path and slingshot to other stars.

Key Info

Developer: Steph Thirion
Publisher: Annapurna Interactive
Platform(s): PC
Release date:
TBC 2025

It's a very interesting approach to momentum based action, and while it took me some time to really appreciate and grasp, it finally clicked for me when I was able to form a pattern in a cluster. Having the shooting star bob and weave between individual stars was so visually striking, that it almost felt like a dance. It's such a neat approach to minimal design, but it's also one that was very easy to fail on given that you can't cross lines with your pattern.

But according to the game creator, he wanted to ensure that Faraway keeps a mostly fair difficulty throughout, even when the game's stages and puzzle levels get more complex.

"There's no pressure with this game, and you get to try again and again in that little constellation [menus] if you fail and want to go again," he says. "So there's a really quick feedback loop of playing, failing, and then jumping right back in. I think these puzzles are really fun, and they allow a player to play on their own and there's not too much hand-holding. But I think it strikes the right balance of guidance and freedom for players."

Faraway really reminded me of the mid-2000s era of puzzle action games that were popular on Xbox Live and the PSP, which often focused on experience that married music and visuals in a stunning way. It was a nice surprise playing this minimalist puzzle game, and it's one game I'll be keeping an eye on in 2025.


See what other exciting releases are coming our way in our roundup of the biggest upcoming PC games for 2025 and beyond.

TOPICS
CATEGORIES
Alessandro Fillari

Alessandro is a freelance writer and editor based in the San Francisco Bay Area who has covered the games, tech, and entertainment industries for more than 13 years. Having previously worked at GameSpot, CNET, and various other outlets writing features and coordinating event coverage, Alessandro enjoys playing games on PC, but also gives plenty of time to his Nintendo Switch. You can find him on various socials at @afillari.  

Read more
Big in 2025: Bionic Bay
“Atmosphere is more important than aesthetics”: Bionic Bay is a biomech platformer that’ll grip you from the get-go
A character t-posing in to a T
Katamari Damacy creator's next game is all about being normal while stuck t-posing at the same time
While Waiting screenshot showcasing the main character waiting for class to end with an Indie Spotlight tag in the corner
This puzzle game has done the impossible: waiting around for something to happen has never, ever been this fun
Screenshots of Baby Steps for Big in 2025
"Death Stranding was a huge inspiration for us!": More than an evolution of QWOP, Baby Steps is stumbling along its own path
Wanderstop screenshot showing the main character sitting on a bench next to a jovial man holding a cup of tea next to a Big in 2025 logo
Wanderstop is a cozy management sim about a burned-out warrior who'd much rather be fighting than running a tea shop
Screenshot of a child looking into a still lake in Miniatures
Finding lost treasures in this mesmerizing indie game unlocks stories of childlike wonder, and I've never experienced anything like it
Latest in Puzzle Games
the last campfire screenshot showing the protagonist talking to a giant frog
Can't wait for the No Man's Sky dev's new game Light No Fire? Well, its latest and much smaller game is $1.49 in the Steam Spring Sale 2025
Stamp PSP
A 16-year-old pitch for a newly discovered first-party PSP game has me mourning the death of PlayStation's Japan Studio all over again
Once Upon a Puppet
The emotional journey behind indie adventure Once Upon a Puppet reinvents puzzle-platforming through a magical, theatrical lens
Key art for Katamari Damacy Rolling LIVE showing the Prince rolling a Katamari as the King of All Cosmos sits at a livestreaming setup.
The first all-new Katamari Damacy game in almost 8 years is trapped in Apple Arcade jail, and I can only hope it follows in Hello Kitty Island Adventure's footsteps to eventually escape
Elsewhere Electric appearing in the Future Games Show Spring Showcase 2025
Elsewhere Electric is a co-op puzzle game with a twist: one player is in VR while the other plays on mobile
Once Upon a Puppet appearing in the Future Games Show Spring Showcase 2025
A magical theatrical journey awaits in Once Upon a Puppet, where strings hold more than puppets
Latest in Features
Assassin's Creed Shadows screenshot of an enemy falling backwards through the air away from Yasuke who's just performed a War Kick
Forget the hidden blade: if you're not yeeting enemies in Assassin's Creed Shadows, you're missing out
Assassin's Creed Shadows gameplay taken for review
Assassin's Creed Shadows claims to offer two protagonists, but the choice between Yasuke and Naoe seems pretty rigged
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties