After 10 years, Ubisoft's always-online racing game The Crew has snowballed into a massive consumer rights campaign that's now looking for 1 million EU signatures

Earlier this year, Ubisoft shut down the servers for 2014's The Crew, rendering the always-online racing game completely unplayable, even to users who own it. In the wake of that shutdown, a massive consumer rights campaign got underway to stop publishers from "destroying" their games, and the next step is an effort to gather 1 million signatures in an effort to change EU law.

The Stop Killing Games initiative, spearheaded by YouTuber Ross Scott, is an international campaign to contact lawmakers in various countries and get laws on the books preventing publishers from disabling access to the online-only games players have purchased. If you want a full breakdown of Stop Killing Games' goals - including what action they expect from publishers who've decided supporting a given game is no longer financially viable - you can check out the site's FAQ

Europeans can save gaming! - YouTube Europeans can save gaming! - YouTube
Watch On

The group's latest effort is a European Citizens' Initiative, which Scott calls "the biggest and most ambitious chance to create new law against publishers destroying games they have already sold to you." An ECI allows grassroots campaigns to bring their concerns directly to the European Commission - once something reaches 1 million signatures, organizers meet with Commission representatives who'll then decide what action to take.

Of course, 1 million signatures is a lot, and there's a one-year time limit to getting this campaign over the finish line. But the campaign has already achieved 47,615 signatures, and while that's well short of the ultimate goal, it's not a bad start for a campaign that got underway just this week.

"If we can get enough signatures then I think we end this and change gaming history," Scott says in the video above. "Or we can't get our act together and the problem gets worse and worse, then in the future we really don't own anything, and we're charged a lot FOR not owning anything."

As live service games continue to die young, one niche favorite lives on thanks to the combined efforts of devs and fans.

Dustin Bailey
Staff Writer

Dustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.

Read more
Urban Dead
Cult text-based zombie MMO Urban Dead is shutting down after "a full 19 years, 8 months and 11 days" because of new UK legislation
Mario
Nintendo Switch Online drops a game from its lineup for the first time ever, and the "concerning" move has fans worried: "This sets an upsetting precedent"
Old School RuneScape
Two of the most loyal MMO communities grab pitchforks and cancel subscriptions after RuneScape survey mentions paying $350 a year, in-game ads, and paid player support
GTA 4
A month after the GTA 5 mod recreating GTA 4 was shut down, its modders are now "uncertain if this takedown request is genuine"
Old School RuneScape Smite collab
Old School RuneScape gets one of 2025's first Steam review bombs after survey gauges in-game ads and price hikes: "To read this review, please upgrade to the Deluxe package"
Screenshot from Spectre Divide, showing a character in a purple jumpsuit and full face mask aiming their gun.
Despite more than $60 million in investments, Shroud-backed FPS Spectre Divide and its dev are shutting down after the first season failed "to cover day-to-day costs"
Latest in Racing
Mario racing on a desert track during the Switch 2 reveal trailer.
Porting Mario Kart 8 Deluxe to the Nintendo Switch was "kind of an afterthought," and now it's so popular that getting fans to switch could be a challenge
Wreckfest 2
Devs behind beloved destruction-focused racing game Wreckfest launch the sequel in early access with a trailer full of physics glitches and fatal error messages
A decorated purple car speeding head-on down a road in Toyko Xtreme Racer
Tokyo Xtreme Racer is a novel throwback to classic PS2 racing games like Midnight Club, and I can't get enough of it
Rivals Hover League appearing in the Future Games Show Spring Showcase 2025
The spirit of Burnout heads to the future as Rivals Hover League brings destruction derby to the skies
Japanese Drift Master appearing in FGS Live From GDC
After a years-long way, this Initial D-inspired open-world racing game is now just around the corner
Bionic Bay appearing at the Future Games Show Spring Showcase 2025
Check out Bionic Bay's frantic physics fueled racing in this new Future Games Show trailer
Latest in News
Pillars of Eternity
10 years later, in a post-Baldur's Gate 3 and Avowed world, Obsidian is giving its own throwback CRPG Pillars of Eternity a turn-based combat mode
Destiny 2 Lightfall
When Destiny 2 "weekly active users dropped lower and faster than we'd seen since 2018," Bungie assembled an A-Team to put out some fires: "We needed to do something"
Velma, Daphne, Fred, Shaggy, and Scooby-Doo looking at a giant key which is also a clue
Netflix is rebooting Scooby-Doo as a live-action series from the producer of Supergirl and The Flash centered around a "supernatural murder" at a summer camp
Astro Bot
Astro Bot went through 23 pitch iterations before its director promised PlayStation "happy gameplay" and "overflowing charm," though it did once end with robot decapitation that made "some people really upset"
Tomb Raider
5 years after Avengers, 2 years after its last layoffs, and who knows how long before Perfect Dark and Tomb Raider return, Crystal Dynamics announces another round of layoffs
AI Limit
"AI is not as effective as it might appear": Dev of AI-focused Soulslike RPG says they didn't use any AI-generated content and it can't match "genuine creativity"