Balatro's solo dev says "I'm sorry" as their hit indie roguelike prepares to launch on mobile this month, "productivity be damned"

Balatro Joker card
(Image credit: Playstack)

One of this year's best roguelikes, Balatro, is set to release on mobile devices this month, and its creator is already apologizing in advance for the effect that might have on players. 

We already knew a mobile port of Balatro was on the way, but we didn't know quite how soon it'd be here. Announced today as the third and final big summer announcement for the indie hit, we'll be able to download the game on the App Store and Google Play Store from September 26. That's in just three weeks, so there's really not long to wait, and the developer is clearly well aware that its launch might end up sucking players in a little too much, as the trailer itself briefly shows a 'productivity' graph rapidly declining, while the game's official Twitter account proclaims: "Productivity be damned!"

Developer LocalThunk is personally a little more apologetic, though, as upon sharing the announcement, they simply write: "I'm sorry." Obviously though, fans are very excited about it, as is the creator themselves, who teased the announcement yesterday, saying: "You have no idea how hyped I am for this." 

This announcement is no doubt a fantastic finale for LocalThunk's trio of announcements over recent weeks. In case you missed them, it was previously revealed that the roguelike will get a "major gameplay update" next year with "new ideas and strategies" at some point next year. On top of that, you can already check out the Friends of Jimbo update, which was rolled out last month and allows you to customize your cards with new designs from four collab games, including The Witcher 3 and Among Us.

Roguelike hit Balatro can't be sold to any gambling companies or casinos even after its creator dies, because its solo dev is so against that idea they've written it into their will.

Catherine Lewis
News Writer

I'm one of GamesRadar+'s news writers, who works alongside the rest of the news team to deliver cool gaming stories that we love. After spending more hours than I can count filling The University of Sheffield's student newspaper with Pokemon and indie game content, and picking up a degree in Journalism Studies, I started my career at GAMINGbible where I worked as a journalist for over a year and a half. I then became TechRadar Gaming's news writer, where I sourced stories and wrote about all sorts of intriguing topics. In my spare time, you're sure to find me on my Nintendo Switch or PS5 playing through story-driven RPGs like Xenoblade Chronicles and Persona 5 Royal, nuzlocking old Pokemon games, or going for a Victory Royale in Fortnite.

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