Deep Rock Galactic Survivors devs were scared the roguelike spin might not sell, but thankfully they have "one of the most active communities on the planet"
DRG's spin on the Vampire Survivors formula had nothing to worry about

Deep Rock Galactic Survivor's developers were quite nervous about putting a roguelike spin on the now-massive co-op shooter, but luckily for them, the drunken dwarves who spend their time mining on intergalactic rocks are a very active, dedicated bunch.
Deep Rock Galactic Survivor, as you might be able to tell from the name alone, is an auto-shooting top-down roguelike in the same vein as Vampire Survivors. The DRG-themed twist here is that you play as dwarves running across procgen caves, all while evading alien bugs and manually mining for more goodies.
"We were pretty scared," game director Anders Leicht Rohde said in an interview with Edge Magazine's latest issue, out now. "We saw this genre exploding. Some games passed through the sound barrier and succeeded - but it's a steep decline from the top five."
- Vampire Survivors creator admits his success was “lucky” amid a wave of cheap mobile knock-offs: “For everyone else, they have to stand out among the hundreds"
- This slick roguelike deckbuilder is shoulder-to-shoulder with Balatro and Slay the Spire on Steam top sellers, and its dev is feeling the pressure: "The definition of walking among giants"
With Survivors-likes flooding online storefronts every day, Rohde wanted to act fast, so the game was actually announced just six months after developer Funday Games met with Ghost Ship Games' founders. "[Ghost Ship Games] have one of the most active communities on the planet, and they craved a new game," he explained. "We got a shit-ton of wishlists," which apparently helped to calm everyone's nerves about the crowded subgenre they were barging into.
Rohde's definitely isn't wrong, either. If you had any doubt about just how tuned in the DRG fanbase in, well, look no further than the $380,000 that Deep Rock Galactic fans raised in one day to crowdfund mugs that'll cost around $85.
Vampire Survivors might be the subgenre lynchpin, but Deep Rock Galactic Survivors pulled inspiration from some other up-and-comers, too. "We broke them down into features. Like, 'we want this feature from Soulstones Survivor, this feeling from Rogue: Genesia…' It wasn't only Vampire Survivors," he continued. "There were four or five key reference games."
Deep Rock Galactic Survivor is still in early access, but currently has three biomes and over 40 weapons.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.



















Vampire Survivors devs launch official wiki "free of ads, banners, and all of the junk that gets in your way," joining Stardew Valley and Terraria in community wikis with minimal intrusions

The $5 roguelike banger that turned Terraria into a sci-fi tower defense game is getting a bigger, deeper sequel