Developer behind legendary roguelike Spelunky says games shouldn't get too easy too fast: "You can rob people of that experience"

Spelunky 2 artwork showing a character wearing a yellow coat and mining hardhat while wielding a torch
(Image credit: Mossmouth)

Developer Derek Yu, best known for unforgiving roguelike Spelunky, says he's wary to not "rob" players of an experience by making certain difficulty modes too readily available.

In a recent thread on Twitter, Yu referenced an online discussion about 'God Mode' difficulty levels, which typically make players invulnerable while it's active. While the discussion ends with the suggestion that these modes should be available to players to adopt when they want to, Yu doesn't entirely agree. Instead, he suggests that there's an argument to "sometimes not include God Mode if you would like to push players out of their comfort zones."

There are plenty of times, he continues, where "you want to meet player expectations," but as with plenty of other artforms, "sometimes you don't" want to do that.

Yu goes on to explain his thoughts in a little more detail, saying "I can't count the number of times I've felt 'truly stuck' only to get some sleep or try a new tactic. The amount of satisfaction one gets from succeeding eventually is incredible." As a result, he says that you risk 'robbing' a player of that satisfaction if it's too easy to dial down the challenge.

"Not every game is designed around the extremes of frustration/satisfaction," he admits, "and for each person that you motivate to persevere there are people who will simply quit." As a result, he argues that "God Mode is fine for most games, but not including it is a designer's tool as much as including it."

There are, of course, different ways of tackling God Mode - in Hades 2, for instance, activating the mode drops the damage you take by 20%, but increases that drop-off by 2% each time you die, allowing players to reach the level that works for them. And then there are tools that are prompted for players who are clearly struggling, like Metal Gear Solid 5's chicken hat. It's clear that managing difficulty is its own skill, and there's a balance to strike between making a game deliberately hard and simply handing them a tool to succeed.

As a name on our list of the best roguelikes, Yu knows a thing or two about difficulty.

Ali Jones
News Editor

I'm GamesRadar's news editor, working with the team to deliver breaking news from across the industry. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.

Read more
Hyper Light Breaker
Hyper Light Breaker devs were "caught off guard a bit by how oppressive the difficulty was for players," even if some people are "very upset that we’ve made it easier"
Helldivers 2 screenshot showing a fully geared/armored diver standing with gun in hand as three jets soar the skies behind him
Marvel Rivals director on Helldivers 2 nerfs and how a little "psychology" could help us cope: "sometimes it's good to frustrate the player"
Saros screenshot featuring the main character and am imposing monster in the background with a swirling void in its chest and multiple arms with balls of fire
I want Saros to riff off a misunderstood Hades feature to become a very different roguelike to Returnal
A farmer standing in front of a distant town in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 dev says the RPG is a "welcoming" hardcore game, and he "can never understand" how people play Elden Ring: "I'm just not good at the combat"
Clashing swords against a warrior in Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 dev weighs in on why it's getting harder to survive in RPGs – "If a game is 150 hours and all of your sessions are the same, you're gonna get bored"
Final Fantasy 14: Dawntrail cinematic screenshot showing Alphinaud Leveilleur, an Elezen boy with short white hair
"It's simply impossible": Final Fantasy 14 lead explains why the MMO's difficulty level will never be "just right" for all players
Latest in Roguelike
ben starr dressed in harlequin makeup chomping down on a banana
Balatro creator says it's "useless" for him to give advice to other devs because "I only have one data point" and it was a 5 million-sale success story
an ancient spaceship in the pixel art style of ftl
I just watched the first 10 seconds of this indie roguelike’s trailer, and it's not even trying to be subtle about being an unlicensed 40K game
Balatro
Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
Balatro screenshot showing an assortment of card packs
Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
Challenging The Manacle in Balatro, which limits hand size by -1 and playing two Jacks
From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
Balatro screenshot showing an assortment of joker cards
Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
Latest in News
inZOI Character Studio screenshot showing a young woman with short black/pink hair, black cat-like ears, and a black blouse with a bowtie
The creator of upcoming life sim Inzoi says he was "recklessly brave to even think about creating a game of this scale"
Rise of the Ronin
A year after its PS5 launch, Rise of the Ronin debuts on PC to "Mixed" reviews and performance complaints: "Stuttering on a 4090 is just... no"
Rise of the Ronin's photo mode offers some wonderful shots
On the heels of Rise of the Ronin's PC launch, its director says there's a "significant" amount of Japanese Switch gamers: "I am closely watching how this will change with the release of Switch 2"
Stardew Valley Castle Village mod
Stardew Valley Expanded creator is building an "even more ambitious" mod with a whole new city and "dungeons inspired by The Legend of Zelda"
Dino Crisis 2 art showing a young woman and man back-to-back amid tall green grass, both with their weapons drawn
Dino Crisis gets a fresh trademark filing by Capcom, but it might not mean the 26-year-old survival horror franchise will get a new installment like fans expect
Cujo
Netflix is making a brand new adaptation of Cujo, the infamous Stephen King book about a killer dog