"My poor baby": As Risk of Rain 2's first Gearbox-made DLC takes a hammer to the beloved roguelike, the game's original programmer fears it "must have been rushed out"

Risk of Rain 2 Seekers of the Storm launch trailer villain
(Image credit: Gearbox)

Risk of Rain 2: Seekers of the Storm, the hit roguelike's first Gearbox Software-developed DLC as well as the first major update since the house of Borderlands acquired the IP almost two years ago, has done the opposite of what everyone hoped. This was Gearbox's chance to prove itself after an axed mobile game made a bad first impression for Risk of Rain's new shepherd, but Seekers of the Storm has not only fallen short of expectations, it's also saddled the core game with technical issues that can make it virtually unplayable. Gearbox representatives have been vocal and candid about the state of the game and plans to fix it, but the damage is done and the optics are undeniable: a big company, which has put out plenty of good games before and should know better, acquired a beloved indie game and now it's busted. 

Jeffrey "Ghor" Hunt, the ex-Hopoo programmer behind "something like 90%" of Risk of Rain 2's original codebase, was understandably not pleased to see the game stumble like this. "My poor baby," Hunt said in the Risk of Rain 2 modding Discord as this DLC's problems were unearthed. In an interview with GamesRadar+, Hunt says he's waiting to actually play the DLC since he'd like "to see what the new team has come up with without the game’s erratic behavior coloring my perception." 

"That behavior at a broad level, however, is a shaky start, and makes me feel that it must have been rushed out before the devs were done with it for one reason or another," he continues. "Working on Risk of Rain 2 was a very rewarding experience for me; I want the new team to also succeed and feel good about what they’ve made, for players to get the best of that, and for the team to have what they need to do that." In his responses, Hunt stresses that he "wanted to make sure I was fair to the devs that were getting their hands dirty and doing the work."

What went wrong

Risk of Rain 2 Seekers of the Storm DLC screenshots of enemies and characters

(Image credit: Gearbox Publishing)

Let's pop the hood for a second. What's gone wrong with Seekers of the Storm? Well, a lot, that's why we're here, but one massive problem stands out. To boil it down like a pan sauce, a bunch of important stuff that would normally operate separately has been stapled to frame rate. This can cause game-breaking things to happen, and these only get worse at very high or very low frame rates, which is why Gearbox told players to cap their FPS at 60 as a temporary workaround. 

"This manifests in several ways," Hunt explains. "Characters go flying when using abilities that move them, AI starts trying to jump over obstacles that aren’t there because they check if they’ve moved more often than they’re actually moving so they think they’re stuck, beam attacks tick much less often than they’re supposed to, etc." 

To go into more depth, Hunt reasons that this stems from a snag in the way Risk of Rain 2 is tracking and handling time and simulation. To the horror of many programmers, two approaches have seemingly been criss-crossed: "Update," which "is suitable for things like polling for input and setting up for rendering," and "FixedUpdate," which "happens at a fixed rate and is suitable for things like physics and game logic." 

"This setup lets gameplay be consistent, without locking your rendering frame rate to the logic rate, or making you lose out on frames because they’re bogged down by game logic every time. Unity handles these for you, but you can also do it yourself - which is one place where you can get some performance gains, since letting the engine tell your object to update has a very small amount of overhead each time, which can add up. 

"Some behaviors of the game code have been moved over to being updated manually, but there are issues with the implementation. Primarily, the new system does run the FixedUpdate logic, but it does it during the Update simulation step. This results in these objects executing more or less logic steps than they should depending on frame rate, and also puts them out of sync with the other game behaviors that weren’t moved over." 

The good news is, based purely on "just the decompiled code," Hunt reckons it "doesn't look too bad" to roll back these changes. And while Risk of Rain 2 mods have been well and truly borked by this update, and many modders are waiting to fix those mods since the incoming patches to the game itself would surely break them again, that can also be remedied. 

Risk of Rain without Hopoo

Risk of Rain 2 Seekers of the Storm DLC screenshots of enemies and characters

(Image credit: Gearbox Publishing)

Hopoo selling the Risk of Rain IP to Gearbox was the first domino in this unfortunate sequence, so some Risk of Rain 2 players have criticized Hunt for selling his "baby" in the first place. He was quick to point out that Hopoo sold the IP, not him. It was "not my decision and I also didn't see a cent," he said in a tweet, as he wasn't an owner at Hopoo and left the studio partly because it would no longer be working on Risk of Rain. 

Older comments from Hopoo co-founders Paul Morse and Duncan Drummond have resurfaced after Seekers of the Storm's flop. Hopoo had worked with Gearbox Publishing for years at the time of the sale, and in November 2022 Discord comments from the studio's official account, said Gearbox has "the highest chance of continued success with the IP" and "I don't think we would've done a good job with a [Risk of Rain 3] if we got around to that." We don't yet know what the Hopoo team is cooking up with its Gearbox bucks. 

"I've never seen [Risk of Rain] stuff made without me seeing it so it'll be an interesting experience," one particularly prescient message from the company reads. Cut to today's DLC fallout and the only apparent response from the Hopoo co-founders has been a timely frowny face tweeted by Drummond. I've reached out to Drummond and Morse for comment.  

The Gearbox mothership seems all-in on Borderlands 4, which is in "active development" but is also just one of "numerous projects" Take-Two plans to release with the studio.

Austin Wood
Senior writer

Austin has been a game journalist for 12 years, having freelanced for the likes of PC Gamer, Eurogamer, IGN, Sports Illustrated, and more while finishing his journalism degree. He's been with GamesRadar+ since 2019. They've yet to realize his position is a cover for his career-spanning Destiny column, and he's kept the ruse going with a lot of news and the occasional feature, all while playing as many roguelikes as possible.

Read more
Hyper Light Breaker new playable Breaker
"If someone can’t play the game, the game sucks": Hyper Light Breaker devs explain what went wrong with their open-world roguelike and how they're fixing it
Vermillion runs down a ruined highway while aiming at flying enemies in Hyper Light Breaker
Hyper Light Breaker review: "A shaky start for Heart Machine's looter shooter slasher prequel"
A collection of Splitgate 2 screenshots as part of GamesRadar+'s Big in 2025 roundup
"We don't want to just be the 'Halo meets Portal' team": Splitgate 2 wants to to evolve beyond its inspirations
Hyper Light Breaker
Hyper Light Breaker devs were "caught off guard a bit by how oppressive the difficulty was for players," even if some people are "very upset that we’ve made it easier"
Helldivers 2 screenshot showing someone using a big gun
Helldivers 2 boss says "death and rebirth" is a natural part of the games industry, but it's "unnecessarily brutal" right now "because we don't diversify enough"
Screenshots of Overwatch 2 showing teams battling it out along with new perks and a Stadium game mode in action
"This is no longer about playing it safe": Overwatch 2 game director talks Marvel Rivals and betting big on season 15
Latest in Roguelike
screenshot from Rogue Light Deck Builder showing a claymation figure sitting behind a desk.
With 97% positive reviews on Steam, Rogue Light Deck Builder is a hilarious $3 parody game that takes its name very literally
A screenshot from the Balatro: Friends of Jimbo reveal trailer, showing a card with The Witcher's Geralt on the front.
Baldur's Gate 3 director Swen Vincke says indie poker roguelike Balatro was his 2024 GOTY, beating out Final Fantasy 7 Rebirth, Astro Bot, and Elden Ring: Shadow of the Erdtree
Balatro
Even Balatro's publisher doesn't know when LocalThunk will be done with 1.1: "Maybe I should whisper in his ear, like, 'So how's those 200 new jokers coming?'"
ben starr dressed in harequinn makeup chomping down on a banana
"Balatro was a pain in the ass to market," but it started getting better once players started cracking open the demo so they could play forever
Balatro Joker card
Balatro's first big update is still on track for 2025, but it'll be "done when it's done, because it's got to be good before it's fast"
Balatro Joker art
When starting development on his hit roguelike, Balatro creator set out to recreate a made-up card game he played "thousands" of times with his friends
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG