Roguelike Games
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I just watched the first 10 seconds of this indie roguelike’s trailer, and it's not even trying to be subtle about being an unlicensed 40K game
By Issy van der Velde published
news Wearing its inspirations on its sleeve

Balatro creator started "properly playing the game myself about a week before launch" and had "a pretty emotional moment" where he realized it's "actually fun"
By Kaan Serin published
News Well, of course

Balatro creator initially considered a Steam release in part to help "get a game developer job somewhere," and after 5 million sales I'd say he found one
By Scott McCrae published
News "All I knew about Steam is that there were about a million games on there and that very few could realistically make a living"

From "I stopped working on the project entirely" to "we are so back," Balatro creator says the roguelike's development was always about passion and taking breaks was essential
By Scott McCrae published
News The momentum from this break led the developer to consider publicly releasing a game for the first time

Balatro creator intentionally avoided roguelikes but did eventually play and "steal from" Slay the Spire anyway: "Holy s***. Now that is a game"
By Scott McCrae published
News "This is from Slay the Spire (see? Told you I’d steal from it)"

Before selling millions of copies, Vampire Survivors creator says he'd "given up on the idea of success," and he's not interested in making something just to be successful
By Scott McCrae published
News "I don't want to start having to look around in order to try to maintain the success"

"I was in super crunch mode": Balatro creator opens up on the toll the stress of indie development took on his "physical and mental health"
By Dustin Bailey published
News "I really struggled with my physical and mental health"

Balatro creator was "shocked" at his poker roguelike's high review scores: "I don’t think I would have rated Balatro higher than an 8 and I made the damn thing"
By Ashley Bardhan published
News No need to be modest
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