Roguelike Ravenswatch finally gets a release date - and the reveal of its iconic final boss
Baba Yaga's hut comes running in Fall 2024
From the creators of Curse of the Dread Gods, the new hack n' slash roguelike Ravenswatch finally gets its release date announced in a brand new trailer, as part of the Future Games Show at Gamescom, presented by Sid Meier’s Civilization® VII. Not only that, but we've finally seen the final boss in all her cast-iron glory: a cauldron-riding witch who can only be the legendary Baba Yaga herself.
Ravenswatch has been in Early Access on Steam for a while, building itself up both in terms of its systems and its narrative, and even the initial responses to its unfinished form where pretty positive. But now we can see in the new release trailer that there's finally a date set for the big 1.0 launch: 26 September 2024.
And that's not all the trailer gives away. Ravenswatch had always been a game about playing a roguelike populated by characters from timeless storybook tales - think Fables and The Wolf Among Us, but via Hades - but we'd yet to see who this was all building to bringing down. Well, while the old crone isn't named per se, it's not hard to put two and two together. A cackling witch nestled in a cauldron, which itself is waiting in a big cabin walking about on a pair of legs...? I know an icon of Slavic folklore when I see one: that's the legendary witch Baba Yaga - and I can't wait to see what horrible hexes she's waiting to break out on the battlefield.
And there's one more exciting bit of news from the trailer - Ravenswatch is also going to get a console launch! Aside from Steam, gamers will also be able to enjoy fighting fables on PS5, Xbox Series X|S, and Xbox One. The best stories are universal, after all.
If you’re looking for more excellent games from today's Future Games Show, have a look at our official Steam page.
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Joel Franey is a writer, journalist, podcaster and raconteur with a Masters from Sussex University, none of which has actually equipped him for anything in real life. As a result he chooses to spend most of his time playing video games, reading old books and ingesting chemically-risky levels of caffeine. He is a firm believer that the vast majority of games would be improved by adding a grappling hook, and if they already have one, they should probably add another just to be safe. You can find old work of his at USgamer, Gfinity, Eurogamer and more besides.
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