Avowed's companion system is giving me strong Mass Effect vibes – and not only because of Kai

Avowed screenshot of Kai, a companion, waiting at the dock in Dawnshore
(Image credit: Xbox Game Studio)

After setting up camp on the outskirts of Avowed's city of Paradis, I take a moment to simply listen. My two companions Marius and Kai are verbally sparring once more, this time trading barbs about a certain lady acquaintance of Kai's that the flustered dwarf ranger may or may not be interested in. "I can introduce you, if you want," the blue-scaled "handsome squidward" offers smoothly, only to be met by Marius' protestations – though much like the rest of us, he's no match for Kai's charm.

Those velvety transatlantic tones are barely a shade away from voice actor Brandon Keener's past performances as Garrus Vakarian in Bioware's Mass Effect series, and to hear them all over again in a very different RPG makes Kai a welcome comfort. But as I delve deeper into Avowed, that connection feels more and more apt – and it's all down to the inner workings of the companion system.

Strength in numbers

Avowed screenshot of companion Marius, dressed in his ranger attire with a bow strapped to his back, talking to the player at the campsite

(Image credit: Xbox Game Studio)

It might sound odd to see flavors of a sci-fi RPG in a medieval high fantasy one. Sure, Avowed is most often compared to Bethesda darling Skyrim in terms of combat and exploration – especially given how the former facilitates the return of a sneaky beloved archer playstyle. However, in my mind, the narrative-heavy implications of Avowed's recruitable NPCs heavily evokes Mass Effect.

Having finally broken through the game's surface at a humble 12 hours, Kai and Marius' friendly rivalry is in full swing. They're my only Avowed companions at this mid-stage, each offering something new to support my magical Envoy on her quest across the Living Lands. I'm loving developer Obsidian's take on the party system itself, centered around racking up companion points to be invested into one of four nascent skills per companion. Immediately, it has me thinking of Mass Effect.

Much like in Mass Effect, the Envoy can only bring two companions on a given outing – which is fine for me, since two is all I have so far. While I can't adjust Kai and Marius' weapons or armor loadout a-la Bioware, I get to decide which of their skills best complements my own build. Kai's spiffy gun-like blunderbuss (I will never not chortle at that name) is great for drawing enemy attention away from my glass cannon mage, while I delight in how Marius' thorny gasp ability pins foes to the spot so I can get some whippy wandwork in. Both companions are capable of executing their own attacks and specials autonomously, but much like in the later Mass Effect games, I'm able to command them to perform certain skills too. The pair's smarter AI means Kai and Marius are a lot better at not dying on me – especially given how partial to kamikaze Garrus and Wrex seemed to be in Mass Effect 1.

Mass Effect 3 screenshot of Garrus Vakarian

(Image credit: BioWare)

It's the kind of responsive, character-specific emerging narrative magic that can elevate an RPG...

Their dynamic duo status is another reason I can't stop comparing Avowed to Mass Effect. Kai and Marius have a slightly complex history, I'm aware, marked by equal parts respect and ball-busting. While exploring the Living Lands at my side, the two frequently share their thoughts and feelings on a given conversation, and it's not uncommon for them to be at odds with each other. It reminds me of how Commander Shepard's own crew aboard the Normandy never held back with their opinions of each other, good or bad. Both games feature a similar level of interactivity between not only active party members, but those they meet while exploring the open world. For example, Kai's numerous silver-tongued attempts at placating those he's crossed reminds me of Garrus' running commentary while exploring Turian bases in Mass Effect. It's the kind of responsive, character-specific emerging narrative magic that can elevate an RPG and turn its NPCs into fully fleshed-out people to interact with.

While I'm aware that romance is off the cards in Avowed, I still love how refined the companion system feels – mechanically, and as a storytelling tool. There's still loads I have yet to experience in the game, with my companion numbers still two shy of a full set, but Obsidian has already thoroughly impressed me with what I've seen so far. And look at that, not a single Skyrim comparison in sight!


Check out our Avowed review and see why we gave it a solid 4/5 stars

TOPICS
PRODUCTS
Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.

Read more
Avowed screenshot of Kai and Marius
Avowed's companions have really made the RPG for me, and it's all thanks to how responsive they are outside of combat
Kai and Giatta battle Xaurip in Avowed
I get why Obsidian doesn't like The Elder Scrolls comparisons, but Avowed is the first RPG to have its hooks in me this deep since Skyrim took over my life 14 years ago
A massive fireball explosion engulfs Chieftain Grithin in Avowed
In 14 years I couldn't get through Skyrim, but smashed through Avowed in a weekend thanks to its bite-sized exploration and high-impact combat
Avowed screenshot of the godlike envoy with branch-like antlers, pink hair, and mushroom decals framing her eyes. A bow is on her back.
Some of Avowed's most memorable smaller instances are reminding me of the magic of Red Dead Redemption 2's random encounters
Kai and Gianna battle xaurips in Avowed
Avowed review: "No Skyrim, but an unforgettable return to form for Obsidian Entertainment"
Avowed screenshot showing a corpse-like figure's face with glowing purple mushroom/spore growths
Obsidian insisted that Avowed wouldn't have romance, but that wasn't quite true, because there's at least one eligible bachelor, and he's voiced by an iconic Mass Effect heartthrob
Latest in RPGs
Cyberpunk: Edgerunners
Witcher 3 and Cyberpunk 2077 studio CD Projekt Red won't make survival games just because they're popular, but Netflix's Edgerunners anime is fueling dreams bigger than RPGs
Fallout 76 screenshot showing an irradiated mutant man-like creature screeching, its sharp canine teeth showing
After 14 years at Bethesda, Skyrim and Fallout veteran made his final settlement in just 2 days – but only because he'd made some rough ones before that
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Astarion from Baldur's Gate 3
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
Latest in Features
Asssassin's Creed Shadows kusarigama
My favorite weapon in Assassin's Creed Shadows is also the most misunderstood
Imai Sokyu leads the tea ceremony in Assassin's Creed Shadows
Assassin's Creed Shadows' tea ceremony quest is one of the game's best moments, but I wish Ubisoft would give us even higher stakes
Bloodborne
10 years on, Bloodborne remains an unmatchable feat of atmosphere thanks to the mind-boggling oppressive scale of Yharnam
Cropped key art for Revenge of the Savage Planet showing two player characters running away from lots of green goo, flanked by various googly-eyed wildlife
Revenge of the Savage Planet is a refreshingly colorful and light-hearted co-op throwback to the carefree action platformers of the noughties
Yasuke looks at a shrine in the water in Assassin's Creed Shadows On The Radar
"We don't want to force one terabyte of data on the players": Assassin's Creed Shadows' tech director on the clever tricks Ubisoft uses to "go beyond" current-gen
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird