Baldur's Gate 3 dev tempts fate and taunts players as the RPG's latest patch fixes yet another easy-gold trade exploit: "Any more of these up your sleeves?"
Sorry about that
Baldur's Gate 3 devs released a hotfix on October 16 that, among other balance adjustments, disposes of another one of the role-playing game's many trade exploits.
"You can no longer add items to your wares even if they cannot become wares (e.g. pact weapons) by selecting them along with another item that can become a ware," the patch notes say. "This prevents a trade exploit where you could sell your wares and the bound items would not leave your inventory. Any more of these up your sleeves?"
Uh, probably. Since 2023, when Baldur's Gate 3 released, developer Larian has been attempting to stomp out players' many, many attempts to dupe the game's defenseless NPC traders. But trade exploits keep lighting up like little fires. Just this week, Baldur's Gate 3 content creator Morgana Evelyn seems to have found a way to fill up the game's backpacks with infinite greed.
"Right click on a body, and click loot," Morgana instructs in a video. "Close your inventory, but make sure the [body] is still open. Go talk to a trader, donate a container." After elaborately swapping a trader's items to and from the container and body, you'll be able to drag your desired items from the body to the icon of a second container. Then, you profit and receive all the loot you stole.
"Congrats sweetie," says Morgana, "you've broken Faerun's economy."
Oh, well. Larian's doing the best it can. The developer's most recent hotfix also improves loading times for players "with many mods installed," and BG3 should no longer crash while loading a save game.
"Something so small before something so big," a Larian dev on X said cryptically about the hotfix. Some fans hope he's referring to crossplay possibly coming to BG3, but I'm sure others are praying he means there will be opportunities for even more trade exploits.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
Once I stopped treating Baldur's Gate 3 like a video game, I finally got good at it.
Ashley Bardhan is a critic from New York who covers gaming, culture, and other things people like. She previously wrote Inverse’s award-winning Inverse Daily newsletter. Then, as a Kotaku staff writer and Destructoid columnist, she covered horror and women in video games. Her arts writing has appeared in a myriad of other publications, including Pitchfork, Gawker, and Vulture.
"It makes me sick": Skyrim modder with 475,000 downloads, fed up with "daily harassment," abandons modding after "thousands of hours" of work on what she calls "the most advanced follower to ever exist"
BioWare art director is sharing more Dragon Age: The Veilguard concept art, including the very first piece he made for BioWare's latest RPG