Fable 4 better have real estate mechanics so I can buy giant Richard Ayoade's house once I've defeated him

Fable 4
(Image credit: Playground Games)

Considering the current state of the British economy, it's fair to say I've resigned myself to never getting on the property ladder. But while I'll be a forever renter in reality, there's a distinct possibility I'll have a chance to live out my land lording fantasies in Fable 4, should the devs at Playground Games allow it. Yep, real estate mechanics are a thing in the Fable franchise. What, you didn't know Fable was part-management sim? Let me tell you a story about RPG property ownership.

I went back to the Xbox 360 recently to play Fable 2 in wake of Fable 4 announcements, and remembered that it was not only possible but highly lucrative to form a portfolio of owned properties and rinse my tenants for all they're worth. It's one of the best ways to earn a few bob – and yes I will be using British slang here, because Fable. Previous Fable devs, Lionhead Studios (RIP), introduced real estate mechanics way back in the franchise's infancy with the original game, though the necessary steps for acquiring said properties was, uh, kinda brutal.

Home and away

The franchise's property acquisition system had humble beginnings in Fable 1, with viable homes dotted about the map sporting for-sale signs in the front yard. Simple enough. But for properties not currently on the market, you had to actually evict the tenants by force in order to lay claim to the property. That meant dragging them out of their front door at swordpoint, or luring them outside the city to kill them and steal their assets. What can I say? Medieval times were rough.

Once you'd purchased or stolen your spot on the property ladder, it was a matter of collecting your dues. Rent would be left outside each occupied home for you, the landlord, to pick up by hand. Gathering up bags of coin left outside by your tenants is neither the most practical nor the safest way to go about rent collection, and to make matters worse, leaving your earnings uncollected for three days would cause players to miss out on any future payments – presumably due to limited space on the doorstep. You could also buy shops, if you were so inclined. These were much more expensive and yielded a pittance in rent in comparison to buying-to-let, but that balanced out in the form of juicy discounts store discounts.

Anyway, suffice to say that Fable 1's real estate mechanics were clunky at best. Fable 2's were thankfully a little more refined: no more forcible evictions (unless you wanted to move in yourself), and no more GTA-style "get out, this is mine now" altercations. Just click a button and the property is vacated – much more realistically impersonal. The silly swag bags were done away with, too. Even in your absence, your income would tick over in real-time and notify you of your gains when you switched the game back on. You could swap out furniture, and even increase the rent by up to 100% – though it would really mess with your moral alignment. You could even rob the checkout counters at your owned stores, if you were that kind of boss.

(Image credit: Microsoft)

We don't just want to fantasize about being a hero of the realm, we want to earn passive income while we do it

Fable 3 kept the land-lording trend going with further improvements, adding even more ways to decorate your properties. Managing your portfolio through the interactive map was made possible, but you had to repair properties before their condition reached 0% or tenants would stop paying rent. 

As for Fable 4, I can't wait to see how new developer Playground might have improved the real estate mechanic this time around, should they decide to keep it. And I really hope they do. It's so much more interesting than buying a house in a game like Skyrim, for example, where acquiring property in every city and decorating your humble abode(s) can feel a little lifeless. Being the greedy, corrupt, would-be property mogul that I am, I relish the idea that Fable 4 might keep real estate mechanics – and you can bet I'll be putting a deposit down on giant Richard Ayoade's house once he's out of the picture. Goodbye Dickie, hello humongous money bags.

In short: money shouldn't sleep. I want my digital assets working for me while I go off into the wilds and hero it up in the new Fable game. In fact, why don't more RPGs have real estate mechanics? Lionhead Studios understood us as a fanbase. We don't just want to fantasize about being a hero of the realm, we want to earn passive income while we do it. Take notes, Playground!


From Fable to The Witcher, the best RPGs will have you exploring mysterious new worlds.

Katie Wickens
Freelance writer

Katie is a freelance writer with almost 5 years experience in covering everything from tabletop RPGs, to video games and tech. Besides earning a Game Art and Design degree up to Masters level, she is a designer of board games, board game workshop facilitator, and an avid TTRPG Games Master - not to mention a former Hardware Writer over at PC Gamer.

Read more
Fable 4 screenshot of the protagonist kicking a chicken in a field
Fable 4's pre-alpha gameplay signals a new era for the series, but hobbe fights and chicken-kicking prove its old school spirit is still alive
Fable 4 screenshot of the protagonist fighting small goblin-like creatures known as hobbes with a big hammer
Fable 4: Everything we know so far about the new Fable game
Women with lovehearts above their heads yearn for the player hero in Fable
"We would look at all the American RPGs and the JRPGs at the time and just go, 'Right, if they're doing it, we're not": Peter Molyneux and John McCormack talk the development of Fable 20 years on
Big in 2025 - Fable
Fable's reboot remains shrouded in mystery – but that's the most exciting thing about it
Games like Fable: A screenshot of the hero during Fable Anniversary.
10 Games like Fable to play while you wait for Fable 4
The Sims 4 screenshot of a recreation of Henry from Kingdom Come Deliverance 2
I remade Kingdom Come: Deliverance 2 in The Sims 4 because I had massive FOMO, and now Henry is a serial frog-napper
Latest in RPG
Posing with a rifle in the Fallout 76 Ghoul update
Fallout 76's art director "had to fight really hard" so Bethesda would make the MMO's map bigger than Skyrim's
A Dragon Age character stares out against a blue background.
BioWare makes a return to Dragon Age: The Veilguard with a surprise PC update, months after layoffs and a seemingly final patch
Astarion from Baldur's Gate 3
"I believe in experiencing life and art through human expression, not software": Baldur's Gate 3 Astarion actor calls for proper AI regulation
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG
Cabernet screenshot showing vampire protagonist Liza sucking someone's blood
Cabernet is the kind of vampire RPG I've been looking for since Masquerade Bloodlines, and I'm already plotting my next run 6 hours in
Latest in Features
Kill Team: Blood and Zeal box on a wooden surface
Kill Team: Blood and Zeal pre-orders just went live, and I wish other Warhammer games were this weird
Batman, Superman, and Wonder Woman.
DC June 2025 solicitations: 10 must-have comics to pre-order this month
Flow
Flow won big as this year's Oscars underdog against Pixar and Netflix, and it's proof of the power of storytelling over dialogue
Yasuke riding through a village looking for Knowledge in Assassin's Creed Shadows
Assassin's Creed Shadows' prologue is the most gripping in franchise history, but I'm fixated on the tiny details
Naoe blends in among lush trees in Assassin's Creed Shadows while observing Amagasaki Castle from a rooftop perch
After 18 years Assassin's Creed Shadows cracks the ultimate stealth loop with its deliciously dense castles
Naoe perched in front of a castle in Assassin's Creed Shadows
I've spent 20 hours in Assassin's Creed Shadows chasing drip and decor, and it's proving to be my biggest source of motivation in the RPG