Fallout: New Vegas modder wields "creative freedom" to add rideable horses to Obsidian's epic Western RPG

Fallout: New Vegas
(Image credit: Bethesda)

Fallout: New Vegas, originally released back in 2010, is still getting new community-made mods to this day. This time, the beloved Obsidian RPG is about to get a whole lot more Western. 

Modder Xilandro Axeuora is working on a creation that allows the player character, known as the Courier, to ride a horse. It might seem like a simple addition to a game already packed with content, but sometimes something simple is just what the doctor ordered.

Originally, Axeuora says they were working on a mod for cars in Fallout: New Vegas, but evidently dropped it to work on this far funnier and more thematically appropriate idea. The modder said on Twitter, “I also very much hope everyone who really wanted those damn cars, wasn't [an] ass about them, and understood why I dropped them, will be satisfied with this far more fitting means of transportation.”

Axeuora took to Twitter to field some other questions about the mod, confirming that this isn't a horse model lifted from The Elder Scrolls games, it's "100% custom." They also brushed off an old comment from New Vegas writer Chris Avellone, who once said horses are extinct in the world of Fallout, stating "I have creative freedom because I'm making a mod." If Thomas the Tank Engine can soar through the skies, I think a horse is fair game. 

While this is a tremendous undertaking and one Axeuora has been working on for a bit (alongside other people such as rigger and animator Hitman47101 and coder Kormakur), it’s not out just yet. They hope to release it by the end of the year, but no promises. Whenever this horse mod drops, we’re ready to put our cowboy hats on and ride into the sunset.

Fallout New Vegas director Josh Sawyer explains why the RPG's opening is a perfect example of respecting the player's skill choices.

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Jesse Vitelli
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Jesse is a freelance games journalist with almost a decade of experience. He was the Associate Editor at Prima Games for three years and then moved into the world of freelancing where you might have seen his work at the likes of Game Informer, Kotaku, Inverse, and a few others. You can find him playing the critically acclaimed MMORPG Final Fantasy XIV or whatever hot new multiplayer game his friends are playing.

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