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  1. Games
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  3. Starfield

Former Starfield dev says the space RPG "could have existed without those" surplus loading screens, with many added after he left production

News
By Jasmine Gould-Wilson published 17 December 2024

A fractured adventure

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Starfield space combat, with a distant vessel exploding
(Image credit: Bethesda Game Studios)
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Starfield is a truly massive RPG, but according to one Bethesda veteran, it didn't need to be stuffed with as many loading screens as it ended up with.

“It could have existed without those [loading screens],” Axis Unseen developer Nate Purkeypile tells VideoGamer on the subject of Starfield's wealth of momentum-breaking buffer zones. “Like, some of those were not there when I had been working on it, and so it was a surprise to me that there were as many as there were.” Specifically, he's talking about the city of Neon, an area Purkeypile had worked on early in Starfield's development stages before leaving Bethesda to create a heavy metal horror game that's about as far from a futuristic sci-fi romp as one can possibly get.

"A lot of it is gating stuff off for performance in Neon,” Purkeypile explains of the many, many idling zones that players run into while exploring the city on foot. Neon isn't the only culprit when it comes to leaving players twiddling their thumbs, though, but Purkeypile says there could be other, more logical explanations. “For New Atlantis, I think it’s just to make it so you don’t have to sit there for the entire train ride," he suggests jokingly.

Article continues below
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  • Starfield Ex-Bethesda loremaster and Skyrim lead says Starfield's main problem was not enough Todd Howard
  • The Future of Starfield hero image The Future of Starfield: How Bethesda Game Studios is beginning to breathe new life into its most misunderstood RPG

Tedious and overtly obvious as these instances may be for the seasoned player, games as big as Starfield are bound to need a little extra buffer time here and there. Creative workarounds to cover loading or asset streaming are a must, from the cinematics of Helldivers 2 to those more lengthy elevator trips in Cyberpunk 2077. Starfield is just one of hundreds of sprawling RPGs simply trying to make waiting times cool (or less boring) again. Whether it's succeeding, though, is a question for another day.


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Jasmine Gould-Wilson
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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