"It is very worth having your game on Game Pass": As debut RPG Clair Obscur: Expedition 33 passes 1 million sales, Palworld dev defends the decision to launch on Xbox's subscription service

A screenshot from Clair Obscur: Expedition 33, showing a man named Verso covered in dirt and blood, looking into the camera.
(Image credit: Sandfall Interactive)

Clair Obscur: Expedition 33 has taken a lot of people by surprise and become the joint-highest-rated game of the year so far, matching only Blue Prince. It's an RPG made by a small team backed by a stellar voice cast, and Palworld's community manager Bucky has some things to say to those who are questioning its day-one Game Pass launch.

"Expedition 33 is the latest game to get unwillingly dragged through gaming Twitter as people debate the viability of Game Pass," Bucky tweets. "I feel like I’ve just a little more knowledge on the topic than most so I’ll just say yes, yes it is very worth having your game on Game Pass."

Clair Obscur sold 500,000 copies faster than developer Sandfall Interactive "ever imagined," and that's despite launching alongside the Oblivion remaster, which is also on Game Pass. By day three, it had sold over one million copies, and that doesn't include Game Pass players at all, so it's safe to say the game is doing well, despite also being available on the subscription service at no extra cost.

"I speak from the pov of an indie btw," adds Bucky. Pocketpair had Craftopia on Game Pass for "a year (or two)" and Palworld is still on there. "I’ve no experience working in the AAA space so I’m not sure what sort of deals are cooked up there, but we have shipped two games on Game Pass and were very happy with both so all I can say is I’m happy with the experience I had."

So, while it may not be the preferred platform for every developer, don't count a game out just because it's on Game Pass.

In the meantime, check out all the best Game Pass games you can play right now.

Issy van der Velde
Contributor

I'm Issy, a freelancer who you'll now occasionally see over here covering news on GamesRadar. I've always had a passion for playing games, but I learned how to write about them while doing my Film and TV degrees at the University of Warwick and contributing to the student paper, The Boar. After university I worked at TheGamer before heading up the news section at Dot Esports. Now you'll find me freelancing for Rolling Stone, NME, Inverse, and many more places. I love all things horror, narrative-driven, and indie, and I mainly play on my PS5. I'm currently clearing my backlog and loving Dishonored 2.

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