Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Starfield
RPGs Bethesda will have "more to share next week" on Starfield as Todd Howard waves away claims he's a "visionary"
Starfield screenshot showing Saturn's vista
RPGs Starfield composer has "no doubt" Bethesda's RPG will eventually "be legendary," but "people were just not ready"
In Avowed, an Aumaua Envoy of Aedyr wields a two-handed quarterstaff
RPGs I revisited Avowed on PS5 for the anniversary update, and I'm convinced there's never been a better time to play the RPG
The Future of Starfield branding
RPGs Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
Starfield screenshot showing a distant man on an alien planet, standing between two massive obsidian-like walls with a ringed world visible in the distance
RPGs Starfield seamless space travel hopium is at a new high as Bethesda boss Todd Howard teases future updates
Kingsport Lighthouse settlement in Fallout 4
Fallout Fallout 4 is a great RPG, but it took 10 years and a radioactive lighthouse for me to see it
Fallout 1 screenshots
Fallout These isometric screenshots of Fallout 4 make me wish Bethesda would return to the genre's roots
Starfield
RPGs Starfield reportedly gets its long-rumored PS5 release next month, ending two years of Xbox exclusivity for the RPG
Starfield screenshot
RPGs It isn't Starfield 2.0, but the Free Lanes update and Terran Armada expansion are coming this April
Fallout 3
Fallout Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" and "people get tired" eventually
A player taking cover and shooting in The Expanse: Osiris Reborn
Action RPGs The Expanse: Osiris Reborn could finally make Owlcat mainstream: "We’d been feeling a growing ambition to go bigger"
No Man's Sky promotional images for the new Remnants expedition update
Survival Games I became a space trash collector in No Man's Sky and fell in love with a community doing the same
A Vault-Dweller with a backpack looks at their Pip-Boy in front of the Vault door
Tabletop Gaming New Fallout solo RPG lets you go off the beaten track, no gamemaster or party required
Starfield
RPGs "It is not Starfield 2.0": Todd Howard says the RPG's big update is for the people who already love it
Elden Ring Nightreign
Roguelike Games Elden Ring Nightreign was a bold yet flawed Soulslike experiment, but I think it could shape the industry's future
  1. Games
  2. RPGs
  3. Starfield

"It might not be everyone's cup of tea, but what is?": As Starfield Shattered Space launches, Bethesda reflects on the importance of players speaking their mind

Features
By Andrew Brown Contributions from Josh West published 2 October 2024

Design director Emil Pagliarulo on how Bethesda went from selling horse armor to visiting distant planets

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

House Va'ruun worshippers in Starfield Shattered Space
(Image credit: Bethesda Softworks)
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

The release of Starfield: Shattered Space is a milestone for Bethesda Game Studios. The culmination of a year-long effort to write the next chapter of its science-fiction epic, where an anomalous fracture of space-time prompts a deadly descent into House Va'ruun. For players who now call the Settled Systems home, this expansion is an opportunity to better understand how Starfield will continue to evolve; and for those left a little cold by Bethesda's latest effort, it's a moment to see how the studio responds to the criticism levied at the core game. 

Given the decade-long development journey that Bethesda undertook with Starfield, and the divisive launch that followed, I was keen to better understand the impact this experience has had on the studio. Speaking with design director Emil Pagliarulo, I ask what the development of Starfield has taught Bethesda that he thinks it'll carry onto future projects. His response? "Fans really, really, really want The Elder Scrolls 6."

He jokes, but I think the answer speaks to the specter of anticipation that is constantly hovering over Bethesda. The development of a new IP was always going to be an ambitious, disruptive undertaking – particularly when it comes at the perceived cost of a new Elder Scrolls or Fallout. But Pagliarulo is confident that Starfield is following the right trajectory. "I think in a lot of ways, Starfield is the hardest thing Bethesda has ever done. We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It's also, in a lot of ways, the best game we've ever made. But for us, most importantly, Starfield has its own unique personality, and now sits right next to Fallout and Elder Scrolls." 

You may like
  • The Future of Starfield branding Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
  • Fallout 4 screenshot with a GamesRadar+ On the Radar overlay Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
  • Starfield Shattered Space trailer screenshot showing an alien planet with deep red skies and blue crystal-like rocky formations surrounding a glowing man Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits

Bethesda is proud of Starfield and confident in its future, viewing the broad conversations that emerged after its launch as proof the studio was right to try something new. "It might not be everyone's cup of tea, but what is? We created a new IP, from the ground up, and an experience that is absolutely unique on consoles. And I'm not saying Starfield is better or worse than any other game – just different in what we offer. It's that weird Bethesda blend of immersion, action, and RPG… but also different [to] Bethesda's other RPGs," says Pagliarulo. "Starfield is developing its own unique fanbase – it's big, and it's growing. Bethesda used to feel like the studio of Elder Scrolls. Then it was the studio you'd associate with Elder Scrolls and Fallout. Now it's Elder Scrolls, Fallout, and Starfield. Bethesda Game Studios' big three." 

 Among the stars

The Oracle station in Starfield Shattered Space

(Image credit: Bethesda Softworks)
A star is born

Starfield

(Image credit: Bethesda)

"Players can explore like they used to in Fallout and Skyrim": How Shattered Space brings the "bespoke goodness" of past Bethesda RPGs to Starfield

Those "big three" differ in their wildly different settings, but a number of uniting traits ensure Bethesda's distinct fingerprints are over them all. Some are small – the way every conversation begins with the camera zooming into a character's face, for example – but others, like darkly funny random events and background stories told through journals and terminals, define what it means to explore in a Bethesda game. Of course, there's also the sweeping expansions and DLC: from offshoot adventures like Fallout 3's Operation Anchorage, to larger areas such as Oblivion's Shivering Isles and Fallout 4's Far Harbor, the studio has a reputation for being able to build upon its games. 

"Any Bethesda developer who has been around since the horse armor days knows that by this point, if we understand one thing, it’s DLC," says Pagliarulo. "That’s not to say we’re on autopilot and don’t think about it now. It means we still think about it and have probably thought about it more than any other studio since those early days. And I think the result of all that contemplating is we have a pretty good handle on how to plug new content into our huge games." 

The director points to Fallout 3 as a pivotal moment in Bethesda's philosophy toward DLC: before the addition of 2009's Broken Steel expansion, players "flat out died" in the original ending. "Cue Hudson’s, 'Game over, man!'," jokes Pagliarulo. "Let me tell you, players did not like that. And that was really the moment we realized that our fans don’t want to play our games – they want to live in the worlds we create. That means their experiences never end, and the content, whatever it is, works together as seamlessly as we can make it."

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Starfield

(Image credit: Bethesda)

Similarly, Bethesda looked inward when it was time to make Shattered Space, which swaps Starfield's endless planet-hopping for a geographically smaller, story-rich exploration of House Va'ruun. "Always keep your hits in mind," says Pagliarulo. "For Shattered Space, Fallout 4’s Far Harbor was the real touchstone, in terms of landmass size, questlines, quality. That was a really solid DLC. So I’d say we started there."

"But then, as happens when you have something special, the project takes on its own life," he adds. "It becomes its own thing. It exists in its own pocket of awesome outside a comparison to something else. And when that happens, that’s when you dive in, fully committed to the vision, and your gut is just telling you it’s going to be good, because it was made with so much passion."

With its narrower scope, it's likely that Shattered Space will appeal to Bethesda fans who felt that Starfield's vastness lacked the depth of, say, Skyrim's towns and dungeons. Pagliarulo acknowledges that Starfield is "different [to] any game Bethesda has made in the past twenty years," with much of that stemming from how spaced-out everything is. "We broke from our established formula of 'Give the player a giant landmass, and let them wander around and explore tons of specific, hand-crafted content,'" he explains. "In Starfield, you have giant landmasses, and tons of hand-crafted content… but not together. And that’s something a lot of folks missed."

You may like
  • The Future of Starfield branding Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
  • Fallout 4 screenshot with a GamesRadar+ On the Radar overlay Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
  • Starfield Shattered Space trailer screenshot showing an alien planet with deep red skies and blue crystal-like rocky formations surrounding a glowing man Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits

Flight plan

A Starfield character looking over the city of Dazra in Starfield Shattered Space

(Image credit: Bethesda Softworks)

"I feel great about Starfield's future"

Emil Pagliarulo

Pagliarulo believes that Shattered Space is a salve for those players. He points to the expansion's newly-added city of Dazra, which "sits on a hand-crafted landmass" with "oodles" of bespoke content. It's for these reasons that I'm enjoying my own time in the expansion – Dazra and its surrounding plains feel much denser than most cities in the base game, which I often struggled to navigate and find quests in. 

"While it doesn’t change Starfield as a whole, it does offer this really unique place that players can go to in order to get that experience," says Pagliarulo. He points to the game's "new or improved content" – such as the Trackers Alliance becoming a fleshed-out faction, the Rev-8 update adding land vehicles, and a host of new options for difficulty customization – as driving broader changes for Starfield. "This is all post-release stuff aimed at giving fans more of what they deserve," he says, adding that none of those updates were planned ahead of launch – they were all created in response to player feedback. 

Looking ahead, it seems likely that this reactive approach will continue to shape Starfield's future. "We always have ideas," explains Pagliarulo. "More than we can conceivably act on. Space is a big place, you know. But I think now more than ever we're asking, what is the community saying? What do they want? Where do those ideas overlap?"

Starfield screenshot showing a distant man on an alien planet, standing between two massive obsidian-like walls with a ringed world visible in the distance

(Image credit: Bethesda Game Studios)

"It’s something we started doing more and more with Fallout 76, and that approach has served that game very, very well," he continues. "You look at all your ideas and you make that mental Venn diagram and see where they cross into the community’s asks. That’s the sweet spot for us. And that goes beyond even Shattered Space, really. That’s every update we have done and will continue to do going forward."

It's hard to imagine the studio moving away from this more reactive approach to updates, given Shattered Space offers familiar ground for players who felt alienated by Starfield's breadth. Predictably, when Pagliarulo looks beyond this month's expansion, the game's community is a big part of the reason he's so excited.

"I feel great about Starfield's future," he says. "I’m excited about the stuff we’re working on now, and the stuff we’ve got coming past that. And it’s insane what our mod community has already accomplished. I think we’re now coming to the point where Starfield is transcending its status as [a] game and becoming something of a platform for science fiction and space content. I mean, I expected the mod community to put stuff out. But not at the rate they are. It’s awesome. Inspiring. It’s everything I’d hoped for."


If you're thinking of diving in for the first time, check out our Starfield review to see what we made of the base game. 

CATEGORIES
Xbox Series X PC Gaming Platforms Xbox
Andrew Brown
Andrew Brown
Social Links Navigation
Features Editor

Andy Brown is the Features Editor of Gamesradar+, and joined the site in June 2024. Before arriving here, Andy earned a degree in Journalism and wrote about games and music at NME, all while trying (and failing) to hide a crippling obsession with strategy games. When he’s not bossing soldiers around in Total War, Andy can usually be found cleaning up after his chaotic husky Teemo, lost in a massive RPG, or diving into the latest soulslike – and writing about it for your amusement.

With contributions from
  • Josh WestEditor-in-Chief, GamesRadar+
Read more
The Future of Starfield branding
RPGs Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
 
 
Fallout 4 screenshot with a GamesRadar+ On the Radar overlay
Fallout Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game"
 
 
Starfield Shattered Space trailer screenshot showing an alien planet with deep red skies and blue crystal-like rocky formations surrounding a glowing man
RPGs Starfield was a "bat**** crazy idea" for a studio that's "never made a space sim," Bethesda lead admits
 
 
Starfield screenshot showing Saturn's vista
RPGs Starfield composer has "no doubt" Bethesda's RPG will eventually "be legendary," but "people were just not ready"
 
 
Fallout 76 screenshot with a GamesRadar On the Radar overlay
MMO Games Fallout 76 has become a living world that connects every point in the series – within reason
 
 
The Future of Starfield branding
The Elder Scrolls Everything Todd Howard told us about The Elder Scrolls 6, Creation Engine 3, and the future of Bethesda RPGs
 
 
Latest in RPGs
Todd Howard Starfield explainer
RPGs Todd Howard was "really, really sorry" to see former Xbox chief Phil Spencer retire
 
 
Starfield screenshot
RPGs Starfield lead says the Terran Armada DLC and Free Lanes update aren't the end of the line for RPG
 
 
The Future of Starfield branding
The Elder Scrolls Everything Todd Howard told us about The Elder Scrolls 6, Creation Engine 3, and the future of Bethesda RPGs
 
 
The Future of Starfield branding
RPGs Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
 
 
The Elder Scrolls 6
The Elder Scrolls With The Elder Scrolls 6, Todd Howard says Bethesda has "handled" the Creation Engine "better than we ever have"
 
 
Starfield screenshot
RPGs It isn't Starfield 2.0, but the Free Lanes update and Terran Armada expansion are coming this April
 
 
Latest in Features
The Future of Starfield branding
The Elder Scrolls Everything Todd Howard told us about The Elder Scrolls 6, Creation Engine 3, and the future of Bethesda RPGs
 
 
The Future of Starfield branding
RPGs Here's the 5 biggest changes coming to Starfield this April, from interplanetary travel to more varied exploration
 
 
A side by side of a character from Hogwarts Legacy with and without DLSS 5
Desktop PCs There's upscaling, and then there's changing a game's art direction, and your GPU should only do one
 
 
Photo of the ear cups of the Skullcandy PLYR 720 wireless gaming headset.
Headsets & Headphones Should you buy an open-back headset for gaming?
 
 
Future Games Show
Games Future Games Show Spring Showcase 2026
 
 
Artwork showing Assassin's Creed Black Flag Resynced, a remake of Assassin's Creed 4: Black Flag, with protagonist Edward Kenway looking out from the side of ship
Assassin's Creed Assassin's Creed: Black Flag Resynced – Everything you need to know about the Assassin's Creed Black Flag remake
 
 
LATEST ARTICLES
  1. A reveal image of the Logitech G RS H-Shifter
    1
    Logitech G is finally launching a new gear shifter for its sim racing ecosystem
  2. 2
    Spider-Man: Brand New Day trailer launch – all the clips posted throughout the day from Spider-Man 4
  3. 3
    Nintendo really just silently dropped the biggest backwards compatibility update in the Switch 2's life
  4. 4
    Nintendo casually releases Switch 2 update that makes almost every OG Switch game run better
  5. 5
    Should you buy an open-back headset for gaming?

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...