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Sea of Stars developer Sabotage Studio is mainly inspired by two things: Nintendo, and "every single game ever"
By Alessandro Fillari published
News The game directors says that Nintendo is just the "motherlode" of what you can learn about game design
Forget Baldur's Gate 3, the Critical Role team are talking about creating their own video game
By Ashley Bardhan published
News "We've been talking about creating a video game since we first started playing together"
After 14 years, playing as a Grey Warden again in Dragon Age: The Veilguard feels like such a full circle moment
By Heather Wald published
Now Playing Now Playing | In war, victory, in peace, vigilance
Baldur's Gate 3 director Swen Vincke teases that Larian has been "buzzing with all the new exciting stuff" while the post-launch teams have been hard at work on the RPG's big updates
By Issy van der Velde published
News Not Baldur's Gate 4, but still exciting
The Witcher 4 studio CEO says the team will be staying pretty quiet before release, but he wants to "drop crumbs" to "whet the appetite" of the community
By Issy van der Velde last updated
News Get your napkins ready
The Witcher 4 dev wastes no time jumping into the new book after its Polish release
By Alex Raisbeck published
News "Today is the day of celebration for everyone who loves The Witcher."
Witcher 4 dev not sure if CDPR will take a Baldur's Gate 3-style PC-first release
By Alex Raisbeck published
News "I don't think this is a strategy we want to adopt right now."
After Cyberpunk 2077's rocky launch, The Witcher 4 CEO acknowledges the biggest myth in gamedev is a lie: "There's no magic"
By Kaan Serin published
News "There's only hard work and making sure you stay on the right course"
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