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"Don't kick squirrels!": Baldur's Gate 3's Jennifer English talks bringing God's Favorite Princess to life and her "conditions" for playing Shadowheart again
By Andrew Brown published
Interview Interview | The actor behind Shadowheart says 2024 has been "the best year of my life"
Dragon Age: The Veilguard has one very meaningful feature that I can't stop thinking about: "Looking in this mirror lets you see who you truly are"
By Heather Wald published
Interview Interview | "Varric wants people to see the best version of themselves", says creative director, John Epler
"I guess it's just easy to be anti-Palworld": Pocketpair developer responds to latest round of controversy as the survival hit squeezes past 20 other games at the TGAs
By Kaan Serin published
News A Players' Choice award is courting heated reactions
It's an RPG Clash of the Titans as Dragon Age chief's new project confirms it's been designed in partnership with Naoki Yoshida's Final Fantasy team
By Ali Jones published
News Eternal Strands had my curiosity, but now it has my attention
Dragon Age: The Veilguard's big bad isn't bald due to hereditary hair loss, his age, or a stylistic choice: "Solas lost hair because of stress"
By Kaan Serin published
News Tearing apart the Veil is a high-pressure job, okay?
Dragon Age: The Veilguard creative director on Mass Effect 2 comparisons and how the RPG draws from BioWare's past successes: "don't reinvent the wheel if you don't have to"
By Heather Wald published
Interview Interview | Exploring Dragon Age: The Veilguard's inspirations with creative director, John Epler
Dragon Age: The Veilguard directors say they would've loved to explore "what lies beyond the sea" and add new classes in the DLC we're never getting
By Kaan Serin published
News BioWare leads speak about adding a dedicated Blood Mage class and exploring beyond Thedas
After misses like Mass Effect: Andromeda and Anthem, Dragon Age: The Veilguard creative director says BioWare decided to "look at what's worked in the past" for inspiration
By Issy van der Velde published
News "We wanted to make sure that this one landed in a way that was satisfying"
Like a Dragon technical lead says "new programmers at RGG Studio are blessed" by Yakuza games' quick turnaround because "recent major titles tend to have long development cycles"
By Jordan Gerblick published
news Like a Dragon: Pirate Yakuza in Hawaii is coming out a year after Like a Dragon: Infinite Wealth, which lets new developers climb the ranks quickly
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