23 years later, Silent Hill 2 composer Akira Yamaoka can barely recall what making it felt like – aside from having to down-tune his guitar because he couldn't afford a bass

Silent Hill 2 Remake in-development screenshot of a broken juke box
(Image credit: Konami)

When looking back on his life for Silent Hill 2 Remake inspiration, original composer Akira Yamaoka made an exasperating discovery: he couldn't remember much except being kind of broke. 

Appearing at the Tokyo Silent Hill 2 preview event on August 8, Yamaoka was asked how it felt to return to the game more than two decades later. "The first thing he had to do was a bit of self-counseling," Yamaoka's translator says. "He had to ask a lot of questions to himself, like, 'what was I thinking back then? How did I live my life back then? Who was I? What was my mental state, and how was I approaching life at that time?' And he says that he couldn't remember."

The passage of time has made some details frustratingly hazy for the celebrated music composer, but he does remember one thing about the 2001 game's production process. "He was not very financially stable at the time. And he did not have enough money to buy a bass guitar. So what he had to do was tune down the guitar strings so that it would sound more low key. He had to take all these extreme measures and be very creative with what he was doing at the time in order to [make the game,] but he still had the passion to want to make something great." 

Sure, Akira Yamaoka "can't replicate the same circumstances that he was in 25 years ago," but now he has a new goal: "to deliver something that feels fresh for both existing fans and for newcomers. So, long story short is he tried to get in touch with his younger self, but he couldn't. He still ended up trying to make something [out of] who he is right now."

Silent Hill 2 Remake is set to launch on October 8 on PS5 and PC, and with a stellar soundtrack comprised of "over nine hours worth of music," it seems almost certain that Yamaoka is set to deliver excellence once more.


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Jasmine Gould-Wilson
Staff Writer, GamesRadar+

Jasmine is a staff writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London in 2017, her passion for entertainment writing has taken her from reviewing underground concerts to blogging about the intersection between horror movies and browser games. Having made the career jump from TV broadcast operations to video games journalism during the pandemic, she cut her teeth as a freelance writer with TheGamer, Gamezo, and Tech Radar Gaming before accepting a full-time role here at GamesRadar. Whether Jasmine is researching the latest in gaming litigation for a news piece, writing how-to guides for The Sims 4, or extolling the necessity of a Resident Evil: CODE Veronica remake, you'll probably find her listening to metalcore at the same time.