Silent Hill 2 Remake dev says it infused the iconic horror game's puzzles with "fresh ideas" and added "new challenges that tie into the game's story"

Silent Hill 2 Remake
(Image credit: Konami)

Silent Hill 2 Remake studio Bloober Team has spoken on walking the tightrope between honoring an iconic game with a faithful remake and bringing something new to the table, specifically with regards to the puzzles.

In a new post from the official Bloober Team Twitter account, a video shows one of the game's many puzzles in action, with the caption reading: "In #SILENTHILL2, we’ve strived to recreate the game's iconic puzzles, while also infusing some of them with fresh ideas and adding new challenges that tie into the game's story."

Bloober Team also confirmed that the remake will have three different difficulty options for all of the puzzles in the game, which is a feature carried over from the original.

There's been an immense amount of pressure on Bloober Team to deliver a satisfying remake of one of the most iconic horror games of all time. Most of the horror community's trepidation is due to Bloober Team not being the original developer of the game, and also not necessarily having any one game fans can point to as proof of its ability to do the Silent Hill name justice. That's not to say it doesn't have any solid games - I personally really enjoyed The Medium - it's just that it's in the unenviable position of being compared to Silent Hill 2 of all games.

All that said, hands-on previews from August were almost unanimously positive and really shifted the tone and conversation around the remake considerably. The remake hits PS5 and PC on October 8.

With only days to wait until it releases, spoilers are currently the scariest thing about Silent Hill 2 Remake as early copies are breaking the street date and hours of gameplay is surfacing online.

Jordan Gerblick

After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.

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